Like most Bats, the Blood Bat has a small round body with large ears, wings, and tiny feet. Unlike other Bats, it has shaggy red fur and sharp teeth, which it displays in a perpetual grin.
The Blood Bat's signature attack allows it to drain HP to heal itself — coupled with its high Evade stat, it can be a bit of a pain to bring down. However, it is vulnerable to several elements — as well as the Stun and Tired ailments, both of which can greatly decrease its threat level.
Due to its Thunder weakness, Blood Bats can be effectively dealt with by Natalie's Thunder spells. Not only will they take extra damage, but the multiple hits of each spell can help mitigate the bats' high Evade.
When confronted in the Battle Mountain Enemy Marathon alongside the other members of the Bat family, the Blood Bat can be left for second or third — the party's primary target should be the Accuracy-lowering Coal Bat instead.
|A bloodsucking enemy which uses wind and poison attacks. Has high evade.|
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked or/and Syphoned → Wing Attack;
- Otherwise → Wing Attack (1/3), Vamp Bite (1/3), Ram (1/3).
- On Hard and Epic difficulties, Vamp Bite was supposed to heal three times as much (up to 15x of damage dealt), however the difficulty requirement is programmed in incorrectly and doesn't work.