"That thing doesn't even look like me! The hair color is all wrong! (Among other things...)"
―Anna, Epic Battle Fantasy 4

Dark Anna is an optional boss featured in Epic Battle Fantasy 4. She appears on the final areas of the Battle Mountain along with the other Dark Players.


Dark Anna resembles Anna with an evil, undead appearance. She has reddish-brown skin and blood-red hair, as well as the black eyes and red pupils shared by all of the Dark Players. She has a pair of bloody scars on her collar and left cheek, seemingly stitched shut. She wears the Pirate Hat and Pirate Dress, and wields the Black Widow bow.


Dark Anna uses a wide variety of elemental attacks, which have not only high power, but also very high chances of inflicting devastating status problems, including Poison, Stun and Freeze. She begins the battle with an Evil Worm and an Undead Bear for offensive support, and can summon more if they happen to die.

A feature shared with other Dark Players is the ability to charge up the Limit Break bar by taking damage. Dark Anna may use Mother Earth to Poison the players and apply Regen on her team, or use Power Blast to deal devastating physical damage.

Defeating Dark Anna on Epic difficulty will reward the player with the Shadow Huntress medal.


Icon Dark Anna EBF4
Uses many elements and status effects, including poison, earth, wind, thunder and ice. Summons Undead Bears and Evil Worms.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold
4200 6 3.5 6 3.5 5.5 5 800 80 200 800
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
-100% - - - - - - - -50% 100%
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% 50% - 70% - 100% - 50% 50% 100%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Item Elixir of Life Item Bottled Darkness - - - - -
Name Elixir of Life Bottled Darkness - - - - -
Chance 100% 100% - - - - -

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF Status Syphon Status Berserk
Normal Attack Single 100 Stat Attack 30% Element Poison 100% 3x Status Doom 100% 10% 10% U U
Piercing Shot Single 120 Stat Attack 30% Element Poison 100% 5x Status Poison 100% 10% 10% U U
Combo Shot Single 80/1 Stat Attack 30% Element Poison 100% 5x Status Poison 100% 10% 10% U U
Notes: Although the animation shows Dark Anna firing 3 arrows, 2 will vanish before reaching the party, which is most likely an oversight.
Arrow Rain All 100/3 Stat Attack 30% Element Poison 50% 3x Status Poison 100% 20% 10% U U
Spark Arrow Single 130 Stat Attack 80% Element Thunder 100% 3x Status Stun 100% 10% 10% U U
Frost Arrow Single 130 Stat Attack 80% Element Ice 100% 6x Status Freeze 100% 10% 10% U U
Hurricane All 80 Stat Magic 100% Element Wind 100% 15% StatDown Mdef 100% 0% 10% U U
Gaia Blossom All 60 Stat Magic 100% Element Earth 100% 9x Status Tired 100% 10% 10% U U
Eat Bat
(Heal & Buff)
Self MaxHP/15 -- ---- 100%
Stat Defence
Stat Mdef
Status Defend
Status Bless
-- -- 20% U U
Power Blast All 320 Stat Attack 30% Element Poison 100% -- Status Dispel 150% 10% 10% U U
Notes: Limit Break!
Mother Earth All 180 Stat Magic 100% Element Poison 100% 9x Status Poison 200% 10% 10% U U
Notes: Limit Break! Also applies 2x Regen onto allies.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Limit Break → Summons either Undead Bears or Evil Worms to replace any defeated allies, then casts either of the following: Power Blast (1/2), Mother Earth (1/2);
  • ≥65% HP → Normal Attack (1/7), Piercing Shot (1/7), Spark Arrow (1/7), Frost Arrow (1/7), Hurricane (1/7), Gaia Blossom (1/7), Eat Bat (1/7);
  • <65% to ≥32% HP → Normal Attack (1/9), Piercing Shot (1/9), Combo Shot (1/9), Arrow Rain (1/9), Spark Arrow (1/9), Frost Arrow (1/9), Hurricane (1/9), Gaia Blossom (1/9), Eat Bat (1/9);
  • <32% HP → Combo Shot (1/4), Arrow Rain (1/4), Spark Arrow (1/4), Frost Arrow (1/4).

Eat Bat may not be used until the 4th turn, and then no more often than once in four turns; meanwhile, any attempts to initiate it will result in Combo Shot instead.

In the Dark Players Marathon, may have no more than one ally at a time, and therefore may not summon anything until the accompanying Dark Player dies.



It's advised to have a lot of resistance of Poison element, slightly reducing the strength of a half of her attacks and Power Blast, while possibly nullifying Mother Earth and the Poison status effect. Stun and Freeze resistances are optional, as these are less common. Dispel resistance is also advisable should she cast Power Blast.

Poisoning Dark Anna herself, especially combined with Burn or Stagger, works well, as with the rest of Dark Players. However, poison-casting gears (such as Gas Mask) are a debatable choice this time, as Dark Anna's summons benefit from Poison. For more active offense, Fire and Holy skills work the best.


  • Make sure to have Purify ready. Medipack works well too.
  • Since Dark Anna has a nasty habit of stacking up defensive buffs, Giga Drill will prove very useful.
  • Kitten Fort or Genesis are almost mandatory to survive Power Blast on higher difficulties, if you had bad luck with debuffing the boss. Even then, those will not work without resistance or immunity to Dispel, either via equipment or Bless status. This is because, as above, Dark Anna's Power Blast has a 100% chance of inflicting Dispel, rendering Morale and Auto Revive useless.
This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: The rest of battle strategy. See Dark Lance#Battle for an example of how it should be done.