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The Dark Golem is a foe that appears in Epic Battle Fantasy 3, mostly around ominous areas, such as Volcano Peak and The Rift. It is one of the members of the Golems enemy class.

Appearance

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Overview

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  • Can lose its shield when damaged, along with the shield bash attack. With the shield, all damage the Golem takes is halved; without the shield, it takes normal damage.
  • Can lose its hammer when damaged, restricting it to a below-average attack without any special effects.

Statistics

EBF3 Foe Icon Dark Golem
Dark Golem Earthen Knight EBF3
Gets weaker as it takes damage and loses limbs.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
400 4 4 4 4 4 4 99 8 70
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
100% 100% -70% -120% - 200% 100% 200% -100% -90%
Status
Resistance
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
100% - - - 100% 70% 50%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Dark Rune Item Sad Statue Item Dark Matter - - - -
Name Dark Rune Sad Statue Dark Matter - - - -
Chance 40% 20% 5% - - - -
  • The arms are damaged simultaneously with the Golem. However, both arms ignore elemental resistances and Defence/Magic Defence (de)buffs.
  • Shield's maximum health equals 1/3 of Golem's maximum health, both benefit from shield's 50% damage resistance.
  • Hammer's maximum health equals 1/4 of Golem's maximum health. It cannot be harmed until the shield is destroyed.
  • Since the arms ignore Golem's elemental resistances, they still get damaged by attacks that heal the Golem.
    • Thus, it's possible to completely drain shield's health without taking a single health point off the Golem. However, in this case the shield will not break until the Golem takes actual damage and plays the "damage taken" animation (instead of the heal one), which forces the arm health check.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hammer Strike Single 60 Stat Attack 70% Element Earth 50% 30% StatDown Defence 90% 10% 10%
Notes: Cannot be used without the hammer.
On Epic difficulty, is immediately followed by casting Haunt on the same player.
Haunt Single 35/5 Stat Magic 100% Element Dark 80% 300%
300%
300%
300%
3x
StatDown Attack
StatDown Magic
StatDown Defence
StatDown Mdef
Status Doom
100% 10% 10%
Notes: Each hit inflicts one ailment, selected at random, Doom is twice as likely to be selected.
Is used only in conjunction with Hammer Strike.
Shield Bash Single 50 Stat Attack 70% Element Earth -- -- -- 90% 10% 10%
Notes: Cannot be used without the shield.
On Epic difficulty, is immediately followed by casting Rockslide on the same player.
Rockslide Single 40/3 Stat Attack 80% Element Earth -- -- -- 90% 20% 50%
Notes: Is used only in conjunction with Shield Bash.
Earthquake Hammer All 12 Stat Attack 70% Element Earth -- -- -- 90% 10% 10%
Notes: Cannot be used without the hammer.
Is immediately followed by either The Dead or Buff.
The Dead All 33 Stat Attack 60% Element Poison 70% 2x Status Poison 110% 10% 10%
Notes: Is used only in conjunction with Earthquake Hammer.
Buff Self -- -- ---- -- 50%
50%
Stat Magic
Stat Mdef
-- -- --
Notes: Is used only in conjunction with Earthquake Hammer.
Horn Stab Single 33 Stat Attack 70% Element Earth -- -- -- 80% 10% 10%
Notes: Can be used only after losing both arms.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • No arms → Horn Stab;
  • No shield → Hammer Strike (1/2), Earthquake Hammer (1/2);
  • Both arms intact → Hammer Strike (1/3), Shield Bash (1/3), Earthquake Hammer (1/3).