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"That Matt doesn't look too bright... (Just like the real one!)"
―Natalie, Epic Battle Fantasy 4

Dark Matt is an optional boss featured in Epic Battle Fantasy 4. He appears in the final areas of Battle Mountain, along with the other Dark Players.

Appearance

Dark Matt resembles Matt, but with a grim, undead appearance. He has reddish-grey skin, black eyes, and red pupils characteristic of all Dark Players, and his hair is a dull black. He wears the Captain's Hat and a dark version of the Captain's Shirt, and wields the Anarchy sword.

Overview

Dark Matt has high health, attack and defence, but below-average magic defence and evasion. He uses many of Matt's Bushido skills, and scores critical hits very often. He is supported by various Monoliths, which can deal considerable magical damage (something that Dark Matt lacks on his own) and provide him with a variety of buffs.

Defeating Dark Matt on Epic difficulty will reward the player with the Captain of Death medal.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Make this sound less generic, at least a bit.

Statistics

Icon bestiary ebf4 dark matt Dark Matt EBF4
Uses mostly non-elemental and debuffing attacks. Has high defence and very high critical hit rate. Summons Undying, Sky and Viking Monoliths.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
5100 6 12 6 3 4 3.5 800 80 200 800 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- - - -100% - - - - -50% 100%
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% 50% - 70% - 100% - 50% 50% 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Mythril Shards Bottled Darkness - - - - -
Name Mythril Shards Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
7% 3% per stack,
up to 27%
Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Quick Slash Single 120 Physical ---- 100% 30% StatDown Magic 150% 100% 10%
Wind Slash All 60 Physical ---- 100% -- Status Dispel 90% 50% 10%
Revenge Single up to 149* Physical ---- 100% -- Status Dispel 100% 100% 10%
Notes: *Power is calculated by: 150 - CurrentHealthPercent. For the exact formula, see the corresponding article.
Legend Single 80/8
80
Physical ---- 100% 10%
30%
StatDown Defence 90%
100%
50% 10%
Notes: The first line is for Legend's first 8 small attacks; the second line is for its final attack.
Iceberg Single 75 Physical 50% Element Ice -- -- -- 100% 10% 10%
Eruption Single 65 Physical 50% Element Fire 30% 2x Status Burn 100% 10% 10%
Cataclysm Single 75 Physical 50% Element Earth -- -- -- 100% 30% 10%
Drill Time Self -- -- ---- 100% 50%
50%
Stat Attack
Stat Accuracy
-- -- --
Notes: Dark Matt then switches to the Drill Lance sword, and uses Giga Drill in the same turn.
Giga Drill Single 36* Physical 25% Element Earth -- -- -- 100% 20% 10%
Notes: *Can deal up to 17.7x damage, depending on target's buffs, possibly reaching 637.2 power. For the exact formula, see the corresponding article.
Eat Bat
(Heal & Buff)
Self 1 / 15 MaxHP -- ---- 100% 50%
50%
--
5x
Stat Defence
Stat Mdef
Status Defend
Status Brave
-- -- 20%
Cleaver Single 500/5 Physical ---- -- -- -- 100% 100% 10%
Notes: Limit Break! Re-targets upon target's death.
Annihilate All 150 Physical ---- 50% -- Status Death 120% 100% 10%
Notes: Limit Break!

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Limit Break → Cleaver (1/2), Annihilate (1/2);
  • ≥65% HP → Quick Slash (3/12), Wind Slash (3/12), Iceberg (1/12), Eruption (1/12), Cataclysm (1/12), Eat Bat (3/12);
  • <65% to ≥32% HP → Quick Slash (3/15), Wind Slash (3/15), Iceberg (1/15), Eruption (1/15), Cataclysm (1/15), Revenge (3/15), Legend (3/15);
  • First turn at <32% HP → Drill Time;
  • <32% HP → Revenge (1/3), Legend (1/3), Giga Drill (1/3).

Eat Bat may be used no more often than once in four turns; meanwhile, an attempt to initiate said ability would result in Wind Slash instead.

Strategy

Equipment

Your gears should be based around high defence, HP, Dispel and Death resistance. Dark Matt is weak to Holy and Earth, and Burn and Poison will also work wonderfully considering his high health and that these status effects deal damage based on a percentage of victim's health.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Some direct equipment suggestions, rather than general ones. Such as using Bone Armor's Curse to reduce own Magic Defence, in order to lower damage received from Giga Drill.

Battle

Treat the battle as if it has 2 phases: In the first phase, you will need to cast Protect and Reflex to withstand Dark Matt's damage output. It's recommended to use SP only to summon the Ancient Monolith to survive boss' Limit Breaks. On the second phase, when he pulls out his Drill Lance and begins using Giga Drill, Protect can turn against you, significantly increasing the worth of accuracy debuffs and evade buffs, along with Morale and Auto-Revive.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: This doesn't cover anywhere as many aspects of the fight as it should.

Trivia

  • Dark Matt may be partially inspired by Zombie Goku, the final boss of the first Epic Battle Fantasy. Other than being undead, they both wield the Anarchy sword and have somewhat similar movesets, especially the ability to dispel their opponents' buffs, and the ability to charge for an extremely strong attack.
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