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Farming is an term for the act of repeatedly killing certain monsters for gold, experience points, and/or items. It is generally a source of mixed opinions from players, who are often divided between the ability to gradually acquire extra boosts to their party's power/equipment and the time-consuming, repetitive nature of the act.

Farming became relevant to the Epic Battle Fantasy series after the release of the third game, which introduced RPG elements and the ability to fight certain enemy groups repeatedly. It became more prevalent (or encouraged) in the fourth game, as the Bestiary now listed the items that could be dropped by various monsters, as well as the chances of them being dropped.

Farming opportunities in Epic Battle Fantasy 3

  • Foes marked with an asterisk (*) cannot be fought outside of their respective bossfights.

Food

Heal:

Buffs and revival:

  • Beer: None
  • Coffee: None
  • Garlic: Haunted Tree — 60%
  • Milk: None
  • Softdrink: None

No foes drop permanent stat boosters.

Crafting items

Farming opportunities in Epic Battle Fantasy 4

  • Foes marked with 1 were added into the game in the Battle Mountain update.
  • Foes marked with 2 do not appear in any respawn-able battles, outside of Battle Mountain.

Food

Heal:

Buffs and revival:

Labeled as "very rare":

Permanent stat boosters:

Quest items

Crafting items

Notable endgame battles for EXP and Gold farming

  • The Zombie Hydra fight in Graybone Cemetery (added in the Battle Mountain update), one screen above from the bottom-left corner of the world map, surrounded by purple clouds that require Winged Boots to walk through them. One head is worth:
    • EXP per player: 227 653 in NG, 7 611 676 in NG+, 48 487 134 in NG++ and onwards, assuming all players are alive by the end of the battle.
    • Gold: 39 529 in NG, 222 313 in NG+, 667 215 in NG++ and onwards.
    • AP per player: 1021 anytime.
    • Notable items: Orange Juice (10%), Burger (10%).
  • The Gold Dragon fight in Temple of Godcat, one screen to the left from the top-right corner of the world map. There are two Gold Dragons, two Ancient Monoliths, one Black Dragon and one Red Dragon in the battle. One battle is worth:
    • EXP per player: 683 642 EXP in NG, 22 857 885 in NG+, 145 607 007 in NG++ and onwards, assuming all players are alive by the end of the battle.
    • Gold: 208 287 in NG, 1 171 417 in NG+, 3 515 712 in NG++ and onwards.
    • AP per player: 4984 anytime.
    • Notable items: Chilli Sauce (3%).