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Stat HP

This article lists the ways to boost and recover the Health Points or HP stat. For a general description of the stat, see Stats#Health Points (HP). Note that healing generally can't miss unless it's based on elemental absorption, which this article does not consider.

Epic Battle Fantasy[]

No HP-boosting equipment exists yet, neither do temporary (de)buffs for this stat.

Drainage[]

In this game, offensive drainage completely ignores enemy parameters and targeting mode, depending only on attacker's stat bonuses/buffs and attack's power.

Skills that support HP drain:

  • Matt
    • Drain always drains HP, independent of current weapon — 1/2 or 50%.
    • The following skills require Blood Blade equipped:
      • Normal Attack — 1/2 or 50%.
      • Wind Slash — 1/2 or 50%.
      • Legend — 3/5 or 60% of the final attack's damage. Will work even if the enemy died long before.
  • Natalie has no HP drainage abilities that depend on attack's strength.

Healing[]

Players' dedicated healing skills:

  • Revive — 5700, affected by Natalie's Magic Attack normally, targets Matt. Works only if Matt is dead.

Available HP-replenishing items:

  • Potion — 5000.
  • Max Potion — 9999.
  • Water of Life — 3000 if the target is dead, or 10 000 otherwise.

Other means of HP healing for players:

  • Mog (skill) — throws random items at players, see its own article for more information. Has a 10% chance to be summoned during the foes-to-players turn transition.
  • Reaching the second shop will revive and fully heal both players.

Enemies' dedicated healing abilities:

  • King Slime's self-heal — 10000 affected by foe's Magic Attack normally + a random value between 0 and 999 not affected by anything.

Epic Battle Fantasy 2[]

No HP-boosting equipment exists yet, neither do temporary (de)buffs for this stat.

Drainage[]

In this game, offensive drainage completely ignores enemy parameters and targeting mode, depending only on attacker's stat bonuses/buffs and attack's power.

Skills that support HP drain:

  • Matt
    • Drain always drains HP, independent of current weapon — 1/2 or 50%.
    • The following skills require Blood Blade equipped:
      • Normal Attack — 1/2 or 50%.
      • Windslash — 1/2 or 50%.
      • Legend — 3/5 or 60% of the final attack's damage. Won't drain if the final attack misses.
      • Cleaver (Limit Break) — 2/1 or 200% of the last successful hit.
  • Natalie has no HP drainage abilities that depend on attack's strength.

Healing[]

Players' dedicated healing skills:

  • Heal — 5000. Healer skill bonus boosts that to 6000, and Healer x2 to 7000.
  • Healmore — 5200, targets both players. Healer boosts that to 6240, and Healer x2 to 7280.
  • Judgement — 3300, targets self.
  • Power Metal — 2500, targets both players. Healing Metal skill bonus boosts that to 3250.
  • Kyun (Limit Break) — 6000, targets both players.
  • Revive — 5700, affected by Natalie's Magic Attack normally. Works only if the target is dead.
  • Auto-Revive status — 1000 * current length, affected by Natalie's Magic Attack normally.

Available HP-replenishing items:
(In format: without the Chemist skill bonus, with Chemist, with Chemist x2)

  • Potion — 5000, 6500, 8000.
  • Max Potion — 9999, 12 999, 15 998.
  • Mist Potion — same as Potion, targets both players.
  • Mystery Potion's stronger Potion (20% chance to roll) — 8000, 10 400, 12 800.
  • Water of Life — 4000, 5200, 6400 if the target is dead, or 10 000, 13 000, 16 000 otherwise.

Other means of HP healing for players:

  • Regen status — 1700 per turn, affected by Natalie's base Magic Attack but not buffs. The Bunny! skill bonus boosts that by 50%.
  • NoLegs (skill) — throws random items at players, see its own article for more information. The Cat Tamer skills bonus grants 20% chance to summon him during the foes-to-players turn transition.
  • Reaching the upgrade screen will revive fallen players with 1 HP.
  • Reaching a checkpoint will revive and fully heal both players.

Enemies' dedicated healing abilities:

  • Guardian's repair — fully heals both arms.
  • Spirit's Auto-Revive status — fully heals self upon death.
  • Zombie Hydra's Revive — fully heals the dead head.

Epic Battle Fantasy 3[]

No HP (de)buffs exist yet.

Equipment bonuses[]

Drainage[]

In this game, it heals for a portion of damage dealt by the last successful hit of the skill, now considering enemy resistances and all. It won't work if the attack is absorbed.

Weapons with HP drain capabilities:

Skills that support HP drain:

Healing[]

Players' dedicated healing skills:
(In this game, Magic Attack-based ones ignore any Cakes invested into the user.)

  • Berserk — 2 power.
  • Guardian — 5 power.
  • Heal — up to 70 power.
  • Healmore — up to 50 power, targets all players.
  • Medipack — up to 60 power.
  • Power Metal — up to 20 power, targets all players.
  • Regen's initial heal — 5 power, targets all players.
  • Kyun (Limit Break) — up to 50 power, targets all players.
  • Revive — up to 90% of target's maximum health.
  • Coffee (consumable item) — 50%.
  • Auto-Revive status — 33%.
  • Genesis (Limit Break) (since level 3) — >100%.

Nurse Hat (female hat) boosts the healing of Heal, Healmore, Kyun, Revive and Genesis by 50% (multiplicative), leaving other skills as is.

Available HP-replenishing items:

  • Coconut — 5000.
  • Hamburger — 99 999.
  • Kiwi — 300.
  • Pineapple — 3000, targets all players.
  • Pizza — 99 999, targets all players.
  • Pumpkin — 1500.
  • Watermelon — 10 000.

Casual Shirt (male armor) doubles the effect of healing items.

Other means of HP healing for players:

  • Regen status effect — see the corresponding article for more info.
  • NoLegs (skill) — throws random items at players, see its own article for more information. Cat Costume (female armor) grants 1/6 or 16.(6)% chance to summon him at the beginning of players' turn.
  • Winning/fleeing from a battle will revive fallen players with 1 HP.
  • Walking around — 1% + 5 HP for each step, rounded to nearest integer. Prior to the 2016 update, each step healed simply for 10 HP instead.
  • Sleeping in the Inn — 100 000 HP.

Enemies' dedicated healing abilities:

  • Akron's unused heal — 30 000 HP, targets all foes.
  • Ancient Monolith's Megalixir — 4 power, targets all foes.
  • Czars's heal — 20 000 HP, targets all foes.
  • Holy Eye's heal — 3000 HP, targets all foes.
  • Holy Rune's heal — 3333 HP, targets all foes.
  • Light Clay's Attack Potion, Magic Potion and Speed Potion — 20 power.
  • Light Clay's Megalixir — 4 power, targets all foes.
  • Purple Bee's heal — 10 power, targets all foes.
  • Rune Claw's generic heal — 10 000 HP, targets all foes.
  • Rune Claw's Megalixir (only in Holy mode) — 4 power, targets all foes.

Epic Battle Fantasy 4[]

Stats before the Battle Mountain update are listed in brackets.

Equipment bonuses and (de)buffs[]

HP buffs are available to players only through one rare consumable item:

Equipment providing bonuses to HP:

No HP debuffs are available for players to (ab)use, and no enemies have abilities to buff it.

Enemy attacks that can debuff HP:

  • Black Dragon's black Megaflare — 50% chance, 20% strength, targets all players.
  • Evil Worm's blood burp — 30% chance, 20% strength, targets all players.
  • Rafflesia's poison burp (only on Hard/Epic) — 100% chance, 20% strength, targets all players.
  • The Destroyer's cursed breath — 50% (100% on Hard/Epic) chance, 20% (40% on Hard/Epic) strength, targets all players. Difficulty bonus will no longer take effect once the boss uses Supernova.

Drainage[]

In this game, it heals for a portion of total damage/heal (if absorbed) dealt by the skill. Extra spells cast by equipment after the attack do not count.

Weapons with HP drain capabilities:

Skills that support HP drain:

Healing[]

For healing based off the Hit2HP stat, see the corresponding article. This includes Regen and restoration skills of Heasy, Mage Dog and Purple Wasp.

Players' dedicated healing skills:

  • Heal — up to 100 power.
  • Healmore — up to 50 power, targets all players.
  • Medipack — up to 60 power.
  • Power Metal — 12 power, targets all players.
  • Renew — up to 50 power.
  • Refresh — up to 80 power.
  • Gold Dragon (summon) — 95% of maximum health, targets all players.
  • Death Metal (Limit Break) — 40 power, targets all players.
  • Kyun (Limit Break) — up to 70 power, targets all players.
  • Revive — up to 80% of max HP.
  • Auto-Revive (status), Coffee (consumable item), Genesis (Limit Break) — 33% of max HP.

Mage Hat (male hat) and Nurse Hat (female hat) boost healing skills by 100% [50%], except summons.

Available HP-replenishing items:

  • Burger (rare) — 999 999.
  • Cheese — 1600.
  • Cherry — 200, targets all players.
  • Chips — 50% of max HP [500 HP], targets all players.
  • Coconut — 7000.
  • Crisps — 25% of max HP [3000 HP], targets all players.
  • Fried Chicken — 8000.
  • Kiwi — 300.
  • Lemon — 1000, targets all players.
  • Orange Juice (rare) — 50% of current health.
  • Pineapple — 6000, targets all players.
  • Pizza (rare) — 999 999, targets all players.
  • Pumpkin — 1500.
  • Watermelon — 40 000.

Casual Shirt (male armor), School Uniform (female armor, Premium only) and Shrine Maiden Dress (female armor) double the power of healing items, including %-based ones.

Other means of HP healing for players:

  • Friend Dog (summon) — throws random items at all players, see its own article for more information.
  • Being in the backup slot heals for 20% of max HP each turn.
  • Winning/fleeing from a battle will revive fallen players with 1 HP.
  • Passive healing in overworld — 1/120 or 0.8(3)% of max HP per second, two minutes for full heal.
  • Slime Bunnies/healing pools, found all accross the world, heal each party member for 999 999 HP when interacted with.

Enemies' dedicated healing abilities:

  • Dark Anna's, Dark Matt's and Dark Natalie's bat/item consumption — 1/15 or 6.(6)% of max HP, targets self.
  • Friend Dog's alcoheal — 100% of max HP, targets self.
  • Gold Dragon's elixir — 1/25 or 4% of max HP, targets self.
  • Gold Dragon's unused Megalixir — 10 power, targets all foes.
  • Rafflesia's photosynthesis — 1/15 or 6.(6)% of max HP, targets self.
  • Rainbow Rafflesia's healing skill — 1/25 or 4% of max HP, targets self.
  • Sky Monolith's self-heal — 1/3 or 33.(3)% of max HP.
  • Tanuki Dog's alcoheal — 1/2 or 50% of max HP, targets self.
  • Several skills of White Clay, with varying properties.
  • Spirit regains a half of max HP when Auto-Revived.
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