The Light Golem is a foe that appears in Epic Battle Fantasy 3, mostly around Kitten Kingdom Ruins. It is one of the members of the Golems enemy class.


The Light Golem's design is comprised of tan boulders that appear to be sandstone, similar to the materials the Kitten Kingdom is made of. An urn-shaped rock is held up by four other smaller stones that resemble legs and feet. The latter has two shards sticking out, similar to toes. The head of the figure has a cross engraved on it, plus two jagged horns that curve inwards. The right horn is nearly severed completely. Its chest has a circular crater in the center and a smaller bump in the middle of indentation.

When its completely intact, its left arm will be holding a large rock resembling a hammer. Its right arm would be holding a shield instead. If damaged enough, the golem will lose its shield and its left arm. Once disarmed completely, the golem will be armless.


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To do: A summary of its in-battle behaviour and overall threat level.
  • Can lose its shield when damaged, along with the shield bash attack. With the shield, all damage the Golem takes is halved; without the shield, it takes normal damage.
  • Can lose its hammer when damaged, restricting it to a below-average attack without any special effects.


EBF3 Foe Icon Light Golem
Light Golem Earthen Knight EBF3
Gets weaker as it takes damage and loses limbs.
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
400 4 4 4 4 4 4 90 8 70
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
100% 100% -70% -120% - 200% 100% -100% 200% -90%
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
100% - - - 100% 70% 50%
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Light Rune Item Sad Statue Item Gold Plate Item Geode - - -
Name Light Rune Sad Statue Gold Plate Geode - - -
Chance 40% 20% 10% 5% - - -
  • The arms are damaged simultaneously with the Golem. However, both arms ignore elemental resistances and Defence/Magic Defence (de)buffs.
  • Shield's maximum health equals 1/3 of Golem's maximum health, both benefit from shield's 50% damage resistance.
  • Hammer's maximum health equals 1/4 of Golem's maximum health. It cannot be harmed until the shield is destroyed.
  • Since the arms ignore Golem's elemental resistances, they still get damaged by attacks that heal the Golem.
    • Thus, it's possible to completely drain shield's health without taking a single health point off the Golem. However, in this case the shield will not break until the Golem takes actual damage and plays the "damage taken" animation (instead of the heal one), which forces the arm health check.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hammer Strike Single 60 Stat Attack 70% Element Earth 50% 30% StatDown Defence 90% 10% 10%
Notes: Cannot be used without the hammer.
On Epic difficulty, is immediately followed by casting Fume on the same player.
Fume Single 38 Stat Attack 50% Element Fire -- -- -- 110% 10% 20%
Notes: Is used only in conjunction with Hammer Strike.
Shield Bash Single 50 Stat Attack 70% Element Earth -- -- -- 90% 10% 10%
Notes: Cannot be used without the shield.
On Epic difficulty, is immediately followed by casting Rockslide on the same player.
Rockslide Single 40/3 Stat Attack 80% Element Earth -- -- -- 90% 20% 50%
Notes: Is used only in conjunction with Shield Bash and Earthquake Hammer.
Earthquake Hammer All 12 Stat Attack 70% Element Earth -- -- -- 90% 10% 10%
Notes: Cannot be used without the hammer.
Is immediately followed by either Rockslide or Buff.
Buff Self -- -- ---- -- 50%
Stat Attack
Stat Defence
-- -- --
Notes: Is used only in conjunction with Earthquake Hammer.
Horn Stab Single 33 Stat Attack 70% Element Earth -- -- -- 80% 10% 10%
Notes: Can be used only after losing both arms.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • No arms → Horn Stab;
  • No shield → Hammer Strike (1/2), Earthquake Hammer (1/2);
  • Both arms intact → Hammer Strike (1/3), Shield Bash (1/3), Earthquake Hammer (1/3).