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"Will take poison damage every turn."
―Poison's hover-over tip, Epic Battle Fantasy 4
Status Poison
Poison is a recurring negative status effect in the Epic Battle Fantasy series, introduced in the original Epic Battle Fantasy. It is associated with the Poison element. Its icon is a bunch of green bubbles. It deals Poison-elemental damage to the victim; timing and formula heavily vary between games, and so does its damage type — physical in EBF1 and 2, magical in 3 and none in 4. If the afflicted absorbs the element, the status will heal them instead. Additional application of Poison will increase damage per turn and, since EBF4, the duration of the ailment. (Prior to EBF4, it wouldn't wear off with time and had to be cured to stop it.)

Epic Battle Fantasy

  • The status takes the effect during the foes-to-players turn transition.
  • Incoming damage is calculated by: 400 * Difficulty * Poison tier, then affected by target's Defence normally, including any existent buffs and bonuses except Defend; "Difficulty" is 0.8 on Easy (for 320 damage per tier), 1 on Normal, 1.2 on Hard (480) and 1.4 on Epic (560). Final damage is randomized by +0-10%.

Poison is not yet available for players to use, neither there are resistances against it.

For players, Poison can be cured with:

  • Purify (Natalie's White Magic spell).
  • Antidote (consumable item).
  • Having the victim die.
  • Moving to the next screen/background.

Enemy attacks that can cause Poison:

Epic Battle Fantasy 2

  • Poison takes the effect during the foes-to-players turn transition, after Regen.
  • Incoming damage is calculated by: pow * Difficulty, unless on a foe * Poison tier, 100% Poison-elemental, 300% accuracy, then affected by target's Defence normally, including any existent buffs and bonuses except Defend; "pow" is 400 on players (which results in 320 damage per tier on Easy, 400 on Normal, 480 on Hard and 560 on Epic, as in EBF1) and 1000 on foes. Final damage is randomized by +0-10%.

Poison is available to players through the following skills and equipment:

  • Black Fang (sword) — 150% chance, 1x length.
  • Unleash with Black Fang — 300% chance, 5x length. As no foes have higher Poison resistance than 66.(6)% (besides immunity), it's basically a guaranteed application.
  • Toxic — 200% chance, 3x length.
  • Shuriken (throwable item) — 150% chance, 4x length.
  • Beholder's censored attack (summon) — 100% chance, 5x length.

For players, Poison can be cured with:

Skill bonuses providing resistance against Poison:

  • Venomous for Matt — Grants immunity to Poison and Stun status effects.
  • Immunity for Natalie — Grants 50% chance to dodge any bad status effect or stat debuff, independent of their infliction chance.
  • Immunity x2 for Natalie — Grants actual immunity to all bad statuses and debuffs.

Enemy attacks that can cause Poison:

  • Cooler's poison gas — 60% (100% on Epic) chance, 1x (2x on Epic) length, targets both players.
  • Red Jelly's jab — 40% chance, 1x length.
  • Sandworm's poison vomit — 60% (100% on Epic) chance, 2x (5x on Epic) length, targets both players.
  • Spikey Moth's barrage — 10% chance, 1x length, 3 hits.
  • Zombie Hydra's The Dead — 50% chance, 1x length, targets both players.

Epic Battle Fantasy 3

  • Poison takes the effect during the foes-to-players turn transition, after Regen.
  • Incoming damage is calculated by: pow * lv ^ 2 / 5 * Poison tier * mdefUnbuffed + 5, 100% Poison-elemental, 999 accuracy, 0% crit chance, then affected by target's Magic Defence normally, including any existent buffs and bonuses except Defend; "pow" is 3 on players, 7 on foes since the 2016 update, and 10 on foes pre-2016 update; "mdefUnbuffed" is entity's Magic Defence not affected by buffs, equipment or permanent stat food. Final damage is randomized by ±5%.
  • Equipment's resistance against the Poison status also reduces damage taken from the Poison element, and vice versa. These two are still separate for foes.
  • The status is capped at 9x length on foes, but isn't limited on players.

Poison is available to players through the following skills and equipment:

  • Nettle — up to 100% chance and 3x length.
  • Poison Gas — up to 50% chance and 3x length, 2 hits, targets all foes.
  • Toxic — up to 100% chance and 4x length.
  • Green Potion (throwable item) casts The Dead — 70% chance, 2x length, targets all foes.
  • Shuriken (throwable item) — 80% chance, 3x length.
  • Nuke (Limit Break) — 100% chance, 3x length, targets everyone.

For players, Poison can be cured with:

  • Medipack (Lance's Backup ability).
  • Purify (Natalie's White Magic spell) — targets all players.
  • Garlic (consumable item).
  • Kyun (Natalie's Limit Break) — targets all players.
  • Unleash with Heaven's Gate (sword) — targets self.
  • Unleash with Seraphim (staff) — targets self.
  • Having the victim die (except if with Auto-Revive).
  • Winning/fleeing from a battle.

Equipment providing resistance against Poison (both the status and the element):

Enemy attacks that can cause Poison:

Epic Battle Fantasy 4

Poison takes the effect at the end of the afflicted's side's turn, inflicting MaxHP * Hit2HP * 0.0006 * Poison tier damage per turn, 100% Poison-elemental, independent of Defence, Magic Defence and Defend. Most entities (including the players) have Hit2HP at 50, getting hurt for 3% of maximum health with 1x Poison and 27% with 9x Poison (assuming no resistance or weakness); several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will be hurt less. See the Hit2HP article for a list of everyone's Hit2HP and resulting damage.

Extra notes:

  • Poison can score a critical hit (for 1.5x damage), but only with help of the Stagger status effect.
  • When afflicted with both Burn and Poison at the same time, Burn's damage is applied first.
  • Like Burn, Poison will not cause any damage when the victim is Frozen, but will tick down anyway.
  • As with all EBF4 status effects, if the last foe in a wave dies to Poison, the next wave of foes (if any) will come in immediately and have the first turn.
  • Poison is now able to fade over time, like other statuses.
  • As with Burn and Doom, Poison's "attack" has permanent 999.99 accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.
Stats before the Battle Mountain update are listed in brackets.

Poison is available to players through the following skills and equipment:

  • Acid (Premum only) — up to 50% chance and 3x [2x] length.
    • Prior to the Battle Mountain update, this skill would lose its status chance when maxed (at level 6).
  • Bamboo Trap — up to 6% chance and 1x length, 5 hits.
  • Ivy — up to 100% [80%] chance and 1x length.
  • Nettle — up to 50% chance and 3x length.
  • Toxic — up to 100% chance and 5x length.
  • Poison Gas — up to 66% chance and 2x length, 3 hits, targets all foes.
  • Vines — up to 100% [80%] chance and 4x [3x] length.
  • Shuriken (throwable item) — 100% [60%] chance, 1x length.
  • Beholder's censored attack (summon) — 100% chance, 9x length.
  • Evil Worm (summon, Premium only) — 80% chance and 3x length for the first hit, 80% chance and 2x length for the second hit, targets all foes.
  • Mother Earth (Limit Break) — up to 100% chance and 9x [5x] length, targets all foes.
  • Dragon Claw (sword) — up to 100% [60%] chance and 5x [3x] length at base. Additionally, it may counter with Normal Attack with same properties, which may cast Toxic as well.
  • Dragon Claw (sword) may cast Toxic — see above.
  • Gash Club (sword) — up to 30% chance and 2x length at base. Additionally, it may counter with Normal Attack with same properties.
  • Alchemy Set (staff) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 5x length at base. Additionally, it may counter with Spectrum — up to 130% chance and 5x length.
  • Nirvana (staff) — up to 70% chance and 2x length at base.
  • Nirvana (staff) may cast Vines — see above.
  • Destroyer (gun) — up to 50% chance and 1x length at base.
  • Destroyer (gun) may cast Bamboo Trap — see above.
  • Exterminator (gun, Premium only) may cast Poison Cloud — 100% chance, 3x length.
  • Exterminator (gun, Premium only) may summon The Dead — 100% chance, 5x length.
  • Alchemist's Bow (bow) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 5x length at base.
  • Fairy Bow (bow) — up to 80% chance and 2x length at base.
  • Fairy Bow (bow) may cast Vines — see above.
    • Prior to the Battle Mountain update, it didn't cast Vines with weapon-dependant attacks; instead, it could randomly summon them.
  • Thorn Bow (bow) may cast Thorny Vine — 10% chance, 2x length, 3 hits.
  • Thorn Bow (bow) may summon Thorny Vines — 10% chance, 2x length, 3 hits, targets all foes.
  • Broccoli Sticker (flair) — up to 80% chance and 2x length at base.
  • Gas Mask (male hat) may summon Poison Gas — see above.
  • Green Dress (female armor) may summon Ivy — see above.
  • Dragon Claw (sword) may inflict the status on the user — up to 50% chance and 2x length, ignores resistances.

For players, Poison can be cured with:

  • Cleanse (shared skill).
  • Medipack (Lance's skill).
  • Purify (shared skill) — targets all players.
  • Garlic (consumable item).
  • Kyun (Natalie's Limit Break) — targets all players.
  • Waiting a number of turns.
  • Having the victim die (except if with Auto-Revive).
  • Winning/fleeing from a battle.

Equipment providing resistance against Poison:

Enemy attacks that can cause Poison: