- "An upgrade? I think the old version was difficult enough, actually..."
- ―Matt / Lance, Epic Battle Fantasy 4
Praetorian MKII is an optional boss encountered in Epic Battle Fantasy 4. It's a stronger version of Praetorian and is fought on Battle Mountain — as such, it's exclusive to the Steam release of the game and the Premium Pack.
Praetorian MKII has a similar design to the original Praetorian, being a humanoid robot with a knight-like appearance. Noticeable differences include red markings all over its body, a large forward-pointing spike on its helmet, more shoulder armor, arms resembling a series of free-floating red orbs, and a chest-plate resembling a demonic skull with sharp teeth. It still wields a sword and shield, but it favors a large cleaver instead of a katana.
The red markings come from Dark Matter, one of materials used to build MKII; it is also one of the items MKII drops when defeated. Similar markings can be found on Cosmic Monolith, one of most famous uses of Dark Matter.
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To do: A quick description of its in-battle behaviour.
The Praetorian MKII is swift non-elemental massacre machine which also wields potent Dark elemental attacks. It can buff any of its stats except for Accuracy and respawn its almost as deadly Razor Claws in the process, though it will only do either the Offensive or Defensive stats.
PMKII will apply a buff around every 4th turn, and any slain Razor Claws will also respawn every 4th turn. Its moveset changes as it takes damage. Initially it will use its lesser Dark magic as well as Slash and Dash, but as it weakens it will adopt the rest of its moveset and then settle on just using its most powerful/most annoying attacks. These changes happen at ~66% and ~33% health.
The Preatorian MKII has incredible resistances, resisting three elements (Fire Thunder Ice), immunity to two (Earth Poison), absorption from Dark, and only has two weakness- Wind and Water. One could also consider Bomb and Holy to be weaknesses simply because it does not resist them, and so they are reasonable methods of attacking it. It also has incredible evasion, meaning that it should be debuffed before being attacked. PMKII has the normal set of Debuff and Status resistances with 50% debuff resistance in every category, immunity to Doom, Syphon, Burn, Stun, and Freeze. It is also immune to Poison on account of being a machine.
|A mechanical warrior infused with dark magic. Uses dark and non-elemental attacks. Has very high evade. Summons Razor Claws for support.|
|Item Drop Rate|
|Name||RAM Chip||Dark Matter||Titanium||-||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
|Notes: On Hard and Epic difficulties, status chance is increased to 80%.|
|Offensive Buff||Self||--||--||----||--|| 50%|
|Notes: Respawns any defeated Razor Claws.|
|Defensive Buff||Self||--||--||----||--|| 50%|
|Notes: Respawns any defeated Razor Claws.|
On Hard and Epic difficulties, also applies Defend onto self.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- 5th turn and then every 4th turn → Offensive Buff (1/2), Defensive Buff (1/2);
- ≥65% HP → Slash (2/6), Dash (2/6), Pulsar (1/6), Antimatter (1/6);
- <65% to ≥32% HP → Triple Slash (2/10), Dash (2/10), Pulsar (1/10), Antimatter (1/10), Dark Eyes (2/10), Boomerang Lazor (2/10);
- <32% HP → Triple Slash (1/4), Dash (1/4), Dark Eyes (1/4), Boomerang Lazor (1/4).
As usual, equip whatever gives resistance to their attacks, and use weapons and skills that hit their weaknesses. Particular suggestions include:
- Lance's Vortex Cannon with Shockwave is the best multi-target offensive choice, as Vortex Cannon gives the highest magic attack boost out of all guns, and boosts Wind-elemental skills on top of that. However, the Vortex Cannon debuffs wielder's accuracy, which is less than ideal
- Anna's Emerald Cyclone is probably your second best choice, and does not suffer from Accuracy loss. Emerald Cyclone can dispel the buffs, counters with a high accuracy move and like Vortex Cannon fires off Shockwaves randomly.
- Natalie's Wind weapon, Mystic Breeze, has much less magic attack, and the only multi-target Water-elemental skill, Bubble Blast, has considerably less power, with none of potential users' weapons even matching Vortex Cannon's magic attack boost. However Natalie’s Mystic Breeze gives Syphon resistance and the ability to Syphon the Razor Claws, both of which are useful.
- Matt's Silver Blade debuffs targets' evade with weapon-elemental skills, and has a chance to counterattack with Wind Slash, which would also debuff their evade. With the enemies being weak to its element and having high evade, it'd work just right. However, seeing as Matt lacks a Physical Wind attack and the Sapphire Giant lowers Accuracy, it may be best to use a defensive set up with Anarchy equipped while flinging Flood everywhere.
- For equipment, stat bonuses and special effects can be preferred over elemental resistances, as the enemies don't use a lot of elemental attacks, and the most powerful ones are non-elemental anyway.
- The Bone Armor from the graveyard gives Dark resistance and high stats, and its weaknesses are not exploitable by the boss.
- The Pope's Dress gives Dark resistance and randomly casts Revive, which would help against enemies' high damage attacks.
- Praetorian MKII's evade, as well as Claws', cannot simply be ignored. Accuracy-boosting equipment, accuracy buffs or evade debuffs are required if you wish to have a comfortable hit chance.
- Due to the non-elemental laser attacks typically inflicting damage far above survivable, Morale, Auto-Revive or debuffs are recommended in order to survive them.
- Although the Praetorian MKII and its minions have high evade, their accuracy is not that high. Try to debuff their accuracy (preferably via Solar Flare) and buff your evade (preferably via Reflex). With the enemies having many hard-hitting attacks, including those awful laser beams, dodging at least some will prove very beneficial.
- Since Razor Claws would be replaced in four turns if they've been destroyed, it might be a good idea to not kill them and instead debuff their offensive stats, using Weaken and Tired to keep them low.
- The best time to kill Razor Claws is the turn they get buffed, as this is when they would respawn. However, hitting them with the aforementioned statuses will be more effective than killing them if there is only a turn or two left before they revive.
- Syphoning Razor Claws restricts them to a weak physical attack, blocking them from firing lasers. The Syphon skill can screw both of them at the same time with a high chance.