FANDOM


Abyss
Abyss
Statistics
Elemental
weaknesses
Holy, Thunder
Elemental
resistances
Fire, Dark, Poison
Status weaknesses None
Status resistances Stun, Death, Syphon


Blaze
Blaze
Statistics
Elemental
weaknesses
Water, Ice, Wind
Elemental
resistances
Fire, Bomb,
Status weaknesses None
Status resistances Stun, Death, Poison, Syphon


Czars
Czars
Statistics
Elemental
weaknesses
Dark, Earth
Elemental
resistances
Fire, Holy
Status weaknesses None
Status resistances Stun, Death, Syphon, Berserk


Pyrohydra

Pyrohydra on the Volcano Peak

The Pyrohydra is the penultimate boss encountered in Epic Battle Fantasy 3. Found at the end of the Volcano Peak, it is an enormous red dragon with three heads: Abyss, Blaze, and Czars. All three heads have have to be defeated in a battle in order to slay the Pyrohydra and reach The Rift. Whilst a single creature, each head has different elemental properties, but they all share a resistance to Fire-element.

Abyss (top/right head with four eyes and black spikes) is a dark-themed head. It is resistant to Dark, Fire, and Poison, but weak against Holy and Thunder. It uses many dark elemental and poisonous attacks.

Blaze (middle head with numerous reddish spikes/horns) is a fire-themed head. It is resistant to Fire and Bomb, but weak against Water, Ice, and Wind. It uses mostly fire elemental attacks.

Czars (bottom/left head with white eyes and a furry mane on its head and neck) is a holy-themed head. It is resistant to Holy and Fire, but weak against Dark and Earth. It uses various elemental magic and can buff and heal all the heads.

Attacks

Abyss:

  • Bites a player. (stops using this when under 50% HP)
  • Hits a player with its horns. (stops using this when under 50% HP)
  • Casts Grim Reaper, potentially instantly killing a player.
  • Casts The Dead, hitting the whole party with poison damage.
  • Casts Poison Cloud, massively poisoning a single player.
  • Shoots a massive dark blast out of its mouth, hitting all players, and possibly dooming them.
  • When a head dies, buffs Magic Attack and Magic Defence by 70%.
  • When the first head dies, attack and magic attack increase permanently by 50% (150% total).
  • When the second head dies, attack and magic attack increase permanently by 100% ( 300% total). Evade also increases by 50%.
  • When both other heads die, it begins summoning the following enemies in groups of two: Swift Crows, Dark Clays, Skull Ghosts and Holy Eyes.

Blaze:

  • Bites a player (stops using this when under 50% HP).
  • Hits a player with its horns (stops using this when under 50% HP).
  • Breathes smog, lowering the target's accuracy.
  • Breathes fire onto a single target.
  • Breathes fire onto the whole party.
  • Hits the party with a massive fire ball.
  • Casts Fire Rain, hitting everyone multiple times for minor fire damage.
  • Casts Hellfire, hitting a single player.
  • When a head dies, buffs Attack and Defence by 70%.
  • When the first head dies, attack and magic attack increase permanently by 50% (150% total).
  • When the second head dies, attack and magic attack increase permanently by 100% ( 300% total). Evade also increases by 50%.
  • When both other heads die, it summons Red Clays, Drill Bots, Eyeballs and Fire Bits in groups of two.

Czars:

  • Bites a player. (stops using this when under 50% HP).
  • Hits a player with its horns (stops using this when under 50% HP).
  • Buffs all heads with 30% Attack and Defence, heals 20,000 HP.
  • Buffs all heads with 30% Magic Attack and Magic Defence, and gives Regen status.
  • Hits all players with a holy blast, which may Dispel them.
  • Casts Thunderstorm.
  • Casts Icestorm.
  • Casts Firestorm.
  • When a head dies, buffs Evade and Accuracy by 70%.
  • When the first head dies, attack and magic attack increase permanently by 50% (150% total).
  • When the second head dies, attack and magic attack increase permanently by 100% ( 300% total). Evade also increases by 50%.
  • When both other heads die, it begins summoning Light Clays, Ancient Eyes, and Mage Birds in groups of two.

Equipment

Matt: You'll mainly be using magic, but try to max out his dark resistance.

Hat: Officer's Hat, Viking Helmet

Armor: Officer's Coat, Ninja Cloak, Red Jacket

Sword: Sol Spear, Heaven's Gate, Soul Eater, Rune Blade

Natalie: You want good elemental resistance in general, but especially for fire, holy, and dark. Use a strong staff, but try to go towards holy or dark element.

Hat: Pink Flower, Pope Hat

Body: Flame Skirt, Pope Dress, Ninja Skirt

Staff: Flameheart, Seraphim

Lance: Once again, focus on increasing fire, holy, and dark resistances. Offensively, you may want to consider the Ark Angel for its MP regenerating ability, or just pick a gun that will bolster your other elemental resistances. 

Hat: Officer's Hat

Body: Officer's Coat, Ninja Cloak, Red Jacket

Gun: Red Vulcan, Ark Angel, Chainsaw, Shadow Blaster

Strategy

PyrohydraBattle

Pyrohydra as it appears in batle

Start the battle by targeting Czars - not only will his healing abilities make defeating any of the heads substantially more difficult, but he has the widest variety of elemental spells of any head. Use any non-Holy limit breaks at your disposal (Black Hole works well here) on Czars, and probably also take care of two Fire Bits that appear at the beginning of the battle, ignore the other heads except with multi-target attacks. After the initial assault, Czars will most likely cast Regen while the other heads start attacking; counter this with Dispel.

Once you've used your Limit Breaks, revert to standard battle tactics - prioritize keeping your HP and defences strong to survive the Pyrohydra's triple assault. In between healing and buffing yourself, hit Czars with Fright, Pulse, and Darkblast, and try to get the highest possible level of Poison on him - it will counteract his healing attempts and he has no way to remove it. Another tactic that works is stacking up on Dark Runes, equipping Natalie with the Death Bringer staff, and have her use Doomsday on every available turn, which heavily damages Czars and does a good deal of damage to Blaze as well (Abyss, unfortunately, won't even be scratched).

Once Czars is dead, choose one of the remaining heads to focus your attacks on. On one hand, Blaze has a weak healing attack that hurts your party and heals the enemies at the same time, one of his attacks can lower your accuracy, it's easier to build resistance to Dark attacks than Fire, and  - depending on the difficulty level - he lacks Abyss' regenerative abilities. On the other hand, Abyss uses a lot of attacks with no Dark property as well, and he can inflict a variety of dangerous status ailments (Poison, Doom, and Death). Don't try to poison either of the two remaining foes; Blaze is immune, and Abyss absorbs it (which means that you'd essentially give him a permanent Regen). Use Seiken, Judgement, Plasma, Thunderbolt, and Genesis (if the battle lasts that long) on Abyss, and hit Blaze with Iceberg, Iceshard, Shockwave, and Power Metal (if your party needs healing).

Keep in mind that every defeated head buffs the remaining heads, and that the final head will start summoning backup. Once you've brought down two of the three heads, it may be wise to spend a few turns buffing and healing until the final head's power has decreased to a more survivable level.

On Epic difficulty Abyss starts the battle with level 3 poison status, effectively allowing him to regenerate HP every turn.

Trivia

  • The Pyrohydra's overworld sprite has Abyss as the left head and Czars as the right head, but their positions are reversed in the actual fight. If the screen was mirrored (players on the right, enemies on the left), the overworld sprite would match the heads' positions in battle.
    • In the cutscene between the Volcano and the Rift, the position of the Pyrohydra's heads continues to be inconsistent. In the first two scenes, Abyss and Blaze appear to have switched positions. In the third scene, their heads have returned to the positions they were in the boss battle, but Czars has disappeared entirely (it was last seen attempting to eat Natalie). Abyss and Blaze switch positions once again in the fourth scene (Abyss' coils are visible in the foreground as Matt and Natz examine Blaze's remains).
  • This boss was a base for some of the Dragons in Epic Battle Fantasy 4. Red, Black, and Gold dragons are remakes of Blaze, Abyss, and Czars respectively.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.