- "That's one ugly plant!"
- ―Matt / Lance, Epic Battle Fantasy 4
The Rafflesia is the fourth boss encountered in Epic Battle Fantasy 4. It is in control of the aggressive flowers infesting the Lankyroot Jungle. Before attacking it, the heroes note that destroying it will probably make the jungle a lot safer.
The Rafflesia's design is based on a real giant and pestilent tropical flower of the same name. It is a green plant monster with a Rafflesia flower on its head.
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In battle it tends to attempt to poison the party, summon it's elemental helper flowers, and attack with primarily physical poison moves. It also has a self-healing tactic for when it drops to low enough health.
Attacks and Abilities
|Triple Leaf Whip||Single||120/3||30%||--||--||--||100%||10%||10%||U||B|
|Notes: On Hard and Epic difficulties, also has a 100% chance to debuff targets' maximum health by 20%.|
|Notes: Also casts a Cleanse-like spell on self, erasing any negative status effects and debuffs.|
On Hard and Epic difficulties, also gives 2x Regen to all allies.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked → Spikes*;
- ≥65% HP → Leaf Whip (1/4), Spikes* (1/4), Leaf Throw (1/4), Scream (1/4);
- <65% to ≥32% HP → Triple Leaf Whip (1/7), Petal Volley (1/7), Spikes* (1/7), Leaf Throw (1/7), Scream (1/7), Poison Burp (1/7), Photosynthesis (1/7);
- <32% HP → Triple Leaf Whip (1/7), Petal Volley (1/7), Spikes* (2/7), Leaf Throw (1/7), Poison Burp (1/7), Photosynthesis (1/7).
"Spikes" is a simplification used for either Thorny Vine when HP >49%, or Thorny Vines otherwise.
As usual, equip whatever gives resistance to their attacks, and use weapons and skills that hit their weaknesses. All flowers, including Rafflesia itself, are weak to Wind and Ice, and almost all are weak to Fire, with Frose being neutral to it. Some Poison resistance is advised, to slightly reduce damage of many of Rafflesia's attacks; whether small flowers' attacks are worth any resistances is debatable.
Rafflsia constantly summons Flowers, even more so after dropping below a half of its health. Heasies must necessarily be destroyed or otherwise incapacitated (such as via Syphon), to prevent them healing the boss. For other flowers, it depends on your strategy. It may be viable to let one type of the flowers live, and take resistances specifically against their attacks. If you let Frozes to take all minion slots, you'd be rewarded with frequent Cloudbursts, which Wet everyone and therefore increase Ice-elemental damage done to Rafflesia.
Another strategy would be to debuff Rafflesia's attack stat and then Berserk it, with Weaken on top of that to keep the debuff at maximum. It forces Rafflesia to use the same physical attack over and over again, which you can prepare for without much troubles, as well as disables its ability to heal. However, watch out for Frozes, as their Cloudbursts would nullify Berserk.
- In the game's data, Rafflesia's sprite parts are called "rapeplant", with one of them mistyped as "rapleplant", and its battle script is named "BossCreeper".