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"That's one ugly plant!"
―Matt / Lance, Epic Battle Fantasy 4

The Rafflesia is the fourth boss encountered in Epic Battle Fantasy 4. It is in control of the aggressive flowers infesting the Lankyroot Jungle. Before attacking it, the heroes note that destroying it will probably make the jungle a lot safer.

Appearance

The Rafflesia's design is based on a real giant and pestilent tropical flower of the same name. It is a green plant monster with a Rafflesia flower on its head.

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Overview

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To do: A quick summary of its in-battle behaviour.

In battle it tends to attempt to poison the party, summon it's elemental helper flowers, and attack with primarily physical poison moves. It also has a self-healing tactic for when it drops to low enough health.

Defeating the Rafflesia on Epic difficulty will reward the player with the Extreme Gardener medal.

Statistics

Icon Rafflesia EBF4
A smelly plant monster which uses a variety of poison attacks, and can heal itself. Summons flowers for support.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold
3400 7.2 4 7.2 4 4 4 900 100 100 500
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
-80% - -50% - 150% - -50% 150% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% - - - - 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Item Jungle Flower Item Pink Potion Item Gash Nut Item Bio Virus Item Lanky Root Item Cactus -
Name Jungle Flower Pink Potion Gash Nut Bio Virus Lanky Root Cactus -
Chance 100% 100% 100% 100% 100% 100% -

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF Status Syphon Status Berserk
Leaf Whip Single 70 Stat Attack 30% Element Poison -- -- -- 100% 10% 10% U B
Triple Leaf Whip Single 120/3 Stat Attack 30% Element Poison -- -- -- 100% 10% 10% U B
Petal Volley All 60/3 Stat Attack ---- -- -- -- 100% 10% 10% U B
Thorny Vine Single 90/3 Stat Attack 30% Element Poison 11% 2x Status Poison 100% 10% 10% U U
Thorny Vines All 60/3 Stat Attack 30% Element Poison 11% 2x Status Poison 100% 10% 10% U U
Leaf Throw Single 100/2 Stat Attack 30% Element Poison 10% -- Status Death 90% 10% 10% U B
Scream All -- -- ---- 100%
100%
50%
--
StatDown Attack
Status Stagger
100% 10% 10% U B
Poison Burp All 20 Stat Magic 100% Element Poison 100% 6x Status Poison 100% 10% 10% U B
Notes: On Hard and Epic difficulties, also has a 100% chance to debuff targets' maximum health by 20%.
Photosynthesis Self
Allies
MaxHP/15
--
-- ---- --
100%
--
30%
--
Stat Attack
-- -- 20%
--
U B
Notes: Also casts a Cleanse-like spell on self, erasing any negative status effects and debuffs.
On Hard and Epic difficulties, also gives 2x Regen to all allies.


Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked → Spikes*;
  • ≥65% HP → Leaf Whip (1/4), Spikes* (1/4), Leaf Throw (1/4), Scream (1/4);
  • <65% to ≥32% HP → Triple Leaf Whip (1/7), Petal Volley (1/7), Spikes* (1/7), Leaf Throw (1/7), Scream (1/7), Poison Burp (1/7), Photosynthesis (1/7);
  • <32% HP → Triple Leaf Whip (1/7), Petal Volley (1/7), Spikes* (2/7), Leaf Throw (1/7), Poison Burp (1/7), Photosynthesis (1/7).

"Spikes" is a simplification used for either Thorny Vine when HP >50%, or Thorny Vines otherwise.

Passively summons either a Florn, a Stunflower, a Heasy or a Frose each turn, with the rate doubled when the boss is below 49% health.

Strategy

Equipment

As usual, equip whatever gives resistance to their attacks, and use weapons and skills that hit their weaknesses. All flowers, including Rafflesia itself, are weak to Wind and Ice, and almost all are weak to Fire, with Frose being neutral to it. Some Poison resistance is advised, to slightly reduce damage of many of Rafflesia's attacks; whether small flowers' attacks are worth any resistances is debatable.

Battle

Rafflsia constantly summons Flowers, even more so after dropping below a half of its health. Heasies must necessarily be destroyed or otherwise incapacitated (such as via Syphon), to prevent them healing the boss. For other flowers, it depends on your strategy. It may be viable to let one type of the flowers live, and take resistances specifically against their attacks. If you let Frozes to take all minion slots, you'd be rewarded with frequent Cloudbursts, which Wet everyone and therefore increase Ice-elemental damage done to Rafflesia.

Another strategy would be to debuff Rafflesia's attack stat and then Berserk it, with Weaken on top of that to keep the debuff at maximum. It forces Rafflesia to use the same physical attack over and over again, which you can prepare for without much troubles, as well as disables its ability to heal. However, watch out for Frozes, as their Cloudbursts would nullify Berserk.

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