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"That's one ugly plant!"
―Matt/Lance, Epic Battle Fantasy 4

"Rrrurrrghhhhggg rrrhmmphhh... Hrrruuuhhhhh... Hrrrmppphhh... (I was here first. I like this spot near the river. Very moist. Good pH level.)"
―Rafflesia, Epic Battle Fantasy 4 v3

The Rafflesia is the fourth boss encountered in Epic Battle Fantasy 4. It is in control of the aggressive flowers infesting the Lankyroot Jungle, and therefore responsible for the jungle being so hazardous during the events of the game.

In EBF5, it was introduced in the v2 update as one of the Classic foes in the Data Bunker, serving as the boss of the first EBF4 simulation.

Appearance[]

The Rafflesia's design is based on a real giant and pestilent tropical flower of the same name. It is a green plant monster with a large red flower resembling a Rafflesia; outside of that, however, it has little in common with its namesake. It has a broad mouth filled with many sharp teeth - some of which appear to be broken - and two reddish eyes with slit-like pupils. It also has three massive leaves on its "back" and many thick, segmented vines/roots that it can summon from the ground. These vines end in a sharp blade-like thorn, sometimes accompanied by a single green leaf.

Based on its entrance animation, Rafflesia can compress its body to mostly conceal its monstrous face beneath its flower, presumably to camouflage itself and lure in potential prey.

Overview[]

Epic Battle Fantasy 4[]

Rafflesia uses a diverse selection of Poison attacks, most of which deal serious physical damage and have a very low elemental degree. The main exception is its Poison Burp, a weak magical attack that deals pure Poison damage. Its lack of elemental variety is supplemented by the Flowers it passively summons at the start of its turn, as well as its ability to apply Poison, Doom, Stagger, and a strong Attack debuff with some of its moves. Additionally, its offensive stats are very high, allowing it to inflict serious damage with every attack. When badly damaged, it will begin using a powerful healing skill that also removes negative status effects and debuffs from itself while simultaneously giving its allies an Attack buff.

On higher difficulties, Rafflesia's Poison Burp can debuff HP in addition to severely Poisoning the party. Its healing skill also grants Regen to the entire enemy wave.

Rafflesia absorbs both Poison and Water, but is weak to Ice, Wind and especially Fire. It has the standard boss immunity to Stun, Freeze, Syphon, and Death, and greatly resists all stat debuffs. Defeating it on Epic difficulty in EBF4 will reward the player with the Extreme Gardener medal.

Epic Battle Fantasy 5[]

Rafflesia is fundamentally unchanged from its previous appearance; it still summons Flowers and uses many Bio attacks. However, the elemental degree on most of its moves was slightly reduced (making them even harder to resist), and several of their special effects have been altered. Its Thorny Vine attacks can no longer Poison players, and the Doom chance on its Leaf Throw was moved to its Scream attack (replacing its Stagger chance). Its healing skill restores its allies' HP in addition to its own, and its associated buff improves both offenses while giving Regen to the entire enemy wave. As with most Classic foes, its buffs follow pre-EBF5 rules, and thus stack with any existing buffs or debuffs it and its allies may have. Additionally, its base stats have been adjusted; it has average offenses, but its Accuracy is slightly higher and its Evade is slightly lower.

On higher difficulties, Rafflesia's Poison Burp can debuff HP in addition to Poisoning the party while its Leaf Whip attacks can inflict Tired to increase its damage output. If Foe Remix is enabled, the Spikey Moth and Red Bee are added to its pool of potential reinforcements, in addition to the usual Flowers.

Rafflesia's resistances are almost identical to its EBF4 incarnation; it has Bio and Water absorptions and weaknesses to Ice, Wind and especially Fire. Its status resistances have been expanded to include a resistance to Dispel and an immunity to Chill, Invisible, and Enchanted; it also ignores Lovable. Turning on "More Foe Resistance" removes its Ice weakness and makes it completely immune to Magic Attack and Magic Defence debuffs; it also has significant resistances to Weaken, Tired, Curse, Bad Luck, Wet, and Dry.

While Rafflesia lacks a specific medal in EBF5, defeating it on Epic difficulty goes towards completing the EBF4 No More medal (awarded for completing both EBF4 simulations on Epic).

Statistics[]

Epic Battle Fantasy 4[]

Icon bestiary ebf4 rafflesia Rafflesia EBF4
A smelly plant monster which uses a variety of poison attacks, and can heal itself. Summons flowers for support.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
3400 7.2 4 7.2 4 4 4 900 100 100 500 4
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
-80% - -50% - 150% - -50% 150% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% - - - - 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Jungle Flower Pink Potion Gash Nut Bio Virus Lanky Root Cactus -
Name Jungle Flower Pink Potion Gash Nut Bio Virus Lanky Root Cactus -
Chance 100% 100% 100% 100% 100% 100% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
1.008% -0.12% per stack,
up to -1.08%
Immune -2.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 rafflesia Rafflesia EBF4
A smelly plant monster which uses a variety of poison attacks, and can heal itself. Summons flowers for support.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
3400 7.2 4 7.2 4 4 4 900 100 100 500 4
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
-80% - - -50% 150% - 50% 150% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- 100% 100% 50% - - 50% 100% 50% 50% 50% 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Jungle Flower Pink Potion Gash Nut Bio Virus Lanky Root Cactus -
Name Jungle Flower Pink Potion Gash Nut Bio Virus Lanky Root Cactus -
Chance 100% 100% 100% 100% 100% 100% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
1.008% -0.12% per stack,
up to -1.08%
Immune -2.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Epic Battle Fantasy 5[]

EBF5 Foe Icon Rafflesia
Rafflesia EBF5
A massive flower that smells like rotting flesh. It uses a variety of bio attacks, and can heal itself.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2856 4 4 4 4 4.3 3.8 400 31 31 440 6 4
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% - -50% - 150% - 150% -50% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% - - - - - 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Jungle Flower Jungle Flower Jungle Flower Jungle Flower Star Fragment
Name Jungle Flower Jungle Flower Jungle Flower Jungle Flower Star Fragment
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.756% per stack,
up to 6.804%
1.512% per stack,
up to 13.608%
-0.18% per stack,
up to -1.62%
-0.36% per stack,
up to -3.24%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Rafflesia
Rafflesia EBF5
A massive flower that smells like rotting flesh. It uses a variety of bio attacks, and can heal itself.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
2856 4 4 4 4 4.3 3.8 400 31 31 440 6 4
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% - - - 150% - 150% -50% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% 100% - 100% 50% - 50% - 50% 50% 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 50% 80% 50% 80% 50% 50%
Item Drop Rate
Icon Jungle Flower Jungle Flower Jungle Flower Jungle Flower Star Fragment
Name Jungle Flower Jungle Flower Jungle Flower Jungle Flower Star Fragment
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.756% per stack,
up to 6.804%
1.512% per stack,
up to 13.608%
-0.18% per stack,
up to -1.62%
-0.36% per stack,
up to -3.24%
Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

As with all the Classic foes, the Rafflesia is immune to both Invisible and Enchanted.

Attacks and Abilities[]

Epic Battle Fantasy 4[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Leaf Whip Single 70 Physical 30% Element Poison -- -- -- 100% 10% 10%
Triple Leaf Whip Single 120/3 Physical 30% Element Poison -- -- -- 100% 10% 10%
Petal Volley All 60/3 Physical ---- -- -- -- 100% 10% 10%
Thorny Vine Single 90/3 Physical 30% Element Poison 10% 2x Status Poison 100% 10% 10%
Thorny Vines All 60/3 Physical 30% Element Poison 10% 2x Status Poison 100% 10% 10%
Leaf Throw Single 100/2 Physical 30% Element Poison 10% -- Status Death 90% 10% 10%
Scream All -- -- ---- 100%
100%
50%
--
StatDown Attack
Status Stagger
100% -- --
Poison Burp All 20 Magical 100% Element Poison 100% 6x Status Poison 100% 10% 10%
Notes: On Hard and Epic difficulties, also gains 100% chance to debuff StatDown HP maximum HP by 20%.
Photosynthesis Self
Allies
MaxHP/15
--
-- ---- -- --
30%
--
Stat Attack
-- -- 20%
--
Notes: Also casts a Cleanse-like spell on self, erasing any negative status effects and debuffs.
On Hard and Epic difficulties, also gives 2x Status Regen Regen to allies.

Epic Battle Fantasy 5[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Leaf Whip Single 70 Physical 25% EBF5 Element Bio -- -- -- 100% 10% 10%
Notes: Gets 100% chance of 3x EBF5 Status Tired Tired on Hard or Epic difficulties.
Triple Leaf Whip Single 180/3 Physical 25% EBF5 Element Bio -- -- -- 100% 10% 10%
Notes: Gets 100% chance of 3x EBF5 Status Tired Tired on Hard or Epic difficulties; status is applied on all hits.
Petal Volley All 110/3 Physical ---- -- -- -- 100% 10% 10%
Thorny Vine Single 210/3 Physical 25% EBF5 Element Bio -- -- -- 100% 10% 10%
Thorny Vines All 140/3 Physical 25% EBF5 Element Bio -- -- -- 100% 10% 10%
Leaf Throw Single 210/2 Physical 25% EBF5 Element Bio -- -- -- 85% 10% 10%
Scream All -- -- ---- 100% 50%
5x
EBF5 StatDown Attack
EBF5 Status Doom
100% -- --
Notes: Doom strength decreased to 3x on Hard or Epic difficulties.
Poison Burp All 60 Magical 100% EBF5 Element Bio 100% 20%
6x
EBF5 StatDown HP
EBF5 Status Poison
100% 10% 10%
Notes: Debuff strength increased to 30% on Hard or Epic difficulties.
Photosynthesis Self
Allies
Allies
Allies
MaxHP * Hit2HP / 300
--
--
--
-- ---- -- --
25%
25%
2x
--
Stat Attack
Stat Magic
EBF5 Status Regenerate
-- -- 20%
--
--
--
Notes: Also cleanses the Rafflesia of all negative status effects and debuffs.
Unlike most buffs, stacks with current de/buffs instead of overwritting them.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 4[]

  • Berserked → Spikes*;
  • ≥65% HP → Leaf Whip (1/4), Spikes* (1/4), Leaf Throw (1/4), Scream (1/4);
  • <65% to ≥32% HP → Triple Leaf Whip (1/7), Petal Volley (1/7), Spikes* (1/7), Leaf Throw (1/7), Scream (1/7), Poison Burp (1/7), Photosynthesis (1/7);
  • <32% HP → Triple Leaf Whip (1/7), Petal Volley (1/7), Spikes* (2/7), Leaf Throw (1/7), Poison Burp (1/7), Photosynthesis (1/7).

* "Spikes" is a simplification used for either Thorny Vine when HP >49%, or Thorny Vines otherwise.

Passively summons either a Florn, a Stunflower, a Heasy or a Frose each turn, with the rate doubled when the boss is below 49% health.

Epic Battle Fantasy 5[]

Start of turn:

  • If there's less than 4 other foes left;
    • <49% HP;
      • If Foe Remix is enabled → Summons up to 2 of either a Spikey Moth or a Red Bee, and up to 2 of either a Florn, Stunflower, Frose or Heasy.
      • Otherwise → Summons up to 2 of either a Florn, Stunflower, Frose or Heasy;
    • Otherwise;
      • If Foe Remix is enabled → Summons either a Spikey Moth or a Red Bee, and either a Florn, Stunflower, Frose or Heasy.
      • Otherwise → Summons either a Florn, Stunflower, Frose or Heasy.

* Summoned foes will be at the same level as the Rafflesia.

Action

  • If Berserked → Thorny Vine*;
  • First turn the Rafflesia goes <59% HP before having used Photosynthesis, or first turn after it goes <29% HP and has used Photosynthesis once → Photosynthesis;
  • <39% HP → Triple Leaf Whip (1/6), Petal Voley (1/6), Leaf Throw (1/6), Poison Burp (1/6), Thorny Vine* (2/6);
  • <69% HP → Triple Leaf Whip (1/6), Petal Voley (1/6), Leaf Throw (1/6), Scream (1/6), Poison Burp (1/6), Thorny Vine* (1/6);
  • Otherwise → Leaf Whip (1/4), Leaf Throw (1/4), Scream (1/4), Thorny Vine* (1/4).

* Thorny Vine becomes Thorny Vines when <49% HP.

* Leaf Throw was supposed to always target the least damaged player, but an oversight causes it to always target the topmost player instead, ignoring Target.

Counter (only if Counter-Attacking Foes is enabled)

  • <14% HP → 100% → Leaf Throw (2/3), Petal Volley (1/3);
  • Otherwise → 25% → Leaf Throw (2/3), Petal Volley (1/3).

* Unlike most other counters, Leaf Throw was supposed to always target the least damaged player instead of the last attacker, but an oversight causes it to always target the topmost player instead, ignoring Target.

Additionally, like all the Classic foes, the Rafflesia ignores the Lovable status on players.

Strategy[]

Epic Battle Fantasy 4[]

Equipment[]

As usual, equip whatever gives resistance to the enemies' attacks, and use weapons and skills that hit their weaknesses. All Flowers share Rafflesia's weakness to Wind and almost all of them are weak to Fire and Ice; the exception is the Frose, which absorbs Ice and is neutral to Fire. Poison resistance can be helpful, but it's not really as important as high Defence, since the Rafflesia's attacks have low elemental degrees. Whether the lesser Flowers' attacks are worth any resistances is debatable. If the player does not plan on targeting the Flowers, Stun resistance may be advisable to reduce the threat of Stunflower reinforcements.

Battle[]

Rafflesia constantly (and passively) summons Flowers, spawning two at a time once it falls below half health. Heasies must be immediately destroyed or otherwise incapacitated (such as via Syphon) to stop them from healing the boss. Depending on your specific strategy, the other Flowers may need to be killed as they appear or left alone. It may be viable to tailor your resistances to one specific type of Flower and deliberately let it live when it appears; once all four open slots are occupied with that Flower, Rafflesia will essentially be left without any helpful backup. If opting for this tactic, consider focusing on Ice resistance and letting Froses take up the enemy slots; you'll be rewarded with frequent use of Cloudburst, which applies Wet to everyone and therefore increases Ice-elemental damage dealt to Rafflesia.

One tactic to handle the boss itself is to debuff its Attack (preferably with added Weaken to keep the debuff at maximum) and then hit it with Berserk to lock it into its Thorny Vine attacks. While it'll hit rather hard, it also makes Rafflesia much more predictable while disabling its annoying healing ability. Hellfire is particularly useful for this strategy; it inflicts Berserk and deals massive Fire damage. If opting for this tactic, make sure to kill Froses as soon as they appear; their Cloudburst spell will negate Rafflesia's Berserk.

Rafflesia's Scream seriously decreases the Attack of the whole party for a period of time, making attacks like Eruption deal much less damage. Either be prepared to rebuff accordingly, or focus on using magical attacks instead. On Hard and Epic difficulties, Rafflesia's healing ability will give Regen to itself and its allies for several turns in addition to a strong offensive buff. Dispel or Crush should be used to Dispel these buffs.

Although Wind is a common weakness among all Flowers, it may not be the most ideal weakness to target. Unlike Ice, Wind damage cannot be boosted by any sort of status effect, and Rafflesia's Wind weakness is much less severe than its Fire weakness.

Epic Battle Fantasy 5[]

Equipment[]

While most of Rafflesia's attacks are Bio-based, their low elemental degree limits the effectiveness of Bio resistance. Some of Rafflesia's attacks are now able to inflict Tired, so getting resistance to Tired can be useful. Its Scream can inflict Doom, but equipping resistance to Doom should not be necessary since it can just be cured before it takes effect - consider avoiding gear that inflicts Bad Luck on its wearer, however. Any strategies involving Lovable won't work, as Rafflesia ignores it. Summons that inflict Scorch can be very useful in this battle, hitting the boss's extreme Fire weakness while hurting it over time and slightly weakening its HP.

Battle[]

Once again, there'll be a constant stream of Flower reinforcements coming in; Heasies should be destroyed or Syphoned immediately so that they cannot heal the boss, but the other variants can be left alone if you've got the right resistances. Flowers aren't very Death-resistant, so Matt, Lance, or Anna can use Shredder with a full status build to rip them apart - this is especially useful at the start of the battle or when Rafflesia begins summoning two Flowers at a time, but be mindful of Shredder's cooldown turn. If NoLegs is using a hyper-offensive build with the Honjo Masamune, he can literally slaughter entire waves of Flowers with a single Final Cutter; mind the risk of him deciding to attack Rafflesia mid-combo.

Unlike EBF4, all three of Rafflesia's elemental weaknesses can be boosted with status effects, allowing some more diversity in the player's potential tactics.

  • Fire remains Rafflesia's most serious weakness, and it also has the advantage of dealing massive damage to most of the Flowers. However, maintaining Dry can be difficult unless the Froses are killed off immediately, which is made slightly more difficult by them being the only Flower neutral to Fire. Using Lance's Desert Scorpion is an option for the Sandstorm support.
  • Exploiting Ice and the Wet status effect enables the player to turn Rafflesia's summoned Froses against it. Although this requires surviving the boss's assault and picking off Flowers until the correct type spawns in all four slots, it has the added perk of essentially nullifying the reinforcements. If the party's Freeze resistance is high enough, you can also try giving them Chill to weaken the Bio attacks that Rafflesia relies on; however, their generally low elemental degree means that the damage loss is negligible.
  • Using Wind (boosted by Light) offers the benefit of hitting the shared weakness of Rafflesia and its minions, enabling multi-target strategies with moves like Shockwave, Hurricane, or Power Metal; in this strategy, the Death Metal Limit Break is a viable option for extreme damage or emergency healing.

Rafflesia's Scream drastically decreases the party's Attack and also inflicts Doom - fortunately, a 5-turn counter gives the player plenty of time to remove it. Even on higher difficulty levels, they'll still have three turns to cure the status. The Attack debuff can be ignored by focusing on magic damage instead.

Unlike in EBF4, the Rafflesia can only use Photosynthesis at two specific HP thresholds (59% and 29% HP), which makes it easier to plan ahead for it. Additionally, the boss only checks to use Photosynthesis on the first turn after it reaches the thresholds; if it's unable to use the skill on that turn (i.e. because it's suffering from Berserk), it will not use that instance of Photosynthesis for the rest of the battle. With careful planning, it's entirely possible to skip over both uses of Photosynthesis and prevent Rafflesia from healing at all; however, this comes at the cost of your party taking significantly more damage on those two turns.

Summon[]

Epic Battle Fantasy 5[]

Rafflesia can be captured and used as a summon. It hits all foes with its Petal Volley, and then follows up with its Thorny Vines. The assault hits six times in total, with every blow inflicting serious physical damage - unlike the boss fight, they're entirely Bio-based.

EBF5 Foe Icon Rafflesia
Rafflesia SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Deals massive physical bio damage to all enemies. 121 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 225/3
225/3
Physical 100% EBF5 Element Bio -- -- -- 100% 10% 10%

Trivia[]

Rapeplant

"rapeplant"

BossCreeper

"BossCreeper" alongside other foes and bosses

  • In the game's data, Rafflesia's sprite parts are called "rapeplant" - with one of them mistyped as "rapleplant" - and its battle script is named "BossCreeper".
  • Dialogue and flavor text throughout EBF4 and 5 comment on Rafflesia's horrible smell; notably, its appearance in the EBF4 intro is accompanied by a caption saying that it "Smells like death". This is a reference to the flower it is named after, which generates a smell akin to rotting flesh to attract its pollinators.
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