(insert visual description here)
(insert in-battle behaviour summary and overall threat level here)
The Red Slime is completely immune to any source of magical damage, any magical attack that hits it will deal 0 damage instead. However, that doesn't prevent status effects nor stat debuffs from being inflicted.
Prior to the 2016 update, Fire- and Poison-elemental attacks were an exception to the rule. With these exceptions cut, the slime can no longer heal from its allies' area-of-effect Fire attacks, and cannot be damaged by the Poison status.
Attacks and Abilities
|Jump & dissolve||Single||13||50%||--||--||--||100%||0%||10%||U||U|
|Jump & back||Single||18||50%||80%||30%||100%||20%||10%||U||U|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Anything → Jump & dissolve (1/2), Jump & back (1/2).