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The Red Slime is a foe in Epic Battle Fantasy 3. It appears mostly around the fiery wasteland that is the Volcano Peak. It is a member of the Slime enemy class.

Appearance

(insert visual description here)

Overview

(insert in-battle behaviour summary and overall threat level here)

Statistics

Icon Red Slime Volcano Dwelling Slime EBF3
Fiery variety of the common Slime. IMMUNE TO MAGICAL DAMAGE.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP Gold
90 4 4 4 4 4 4 10 1.3 6
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Water Element Wind Element Earth Element Poison Element Dark Element Holy Element Bomb
300% - - -100% - 100% -80% - -70% -
Status
Resistance
Status Poison Status Syphon Status Dispel Status Doom Status Berserk Status Stun Status Death
- - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Red Potion - - - - - -
Name Red Potion - - - - - -
Chance 80% - - - - - -

The Red Slime is completely immune to any source of magical damage, any magical attack that hits it will deal 0 damage instead. However, that doesn't prevent status effects nor stat debuffs from being inflicted.
Prior to the 2016 update, Fire- and Poison-elemental attacks were an exception to the rule. With these exceptions cut, the slime can no longer heal from its allies' area-of-effect Fire attacks, and cannot be damaged by the Poison status.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF Status Syphon Status Berserk
Jump & dissolve Single 13 Stat Attack 50% Element Fire -- -- -- 100% 0% 10% U U
Jump & back Single 18 Stat Attack 50% Element Fire 80% 30% StatDown Evade 100% 20% 10% U U


Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Anything → Jump & dissolve (1/2), Jump & back (1/2).