- "You've made me angry!"
- ―Matt, Epic Battle Fantasy 2
Upon casting, Matt's weapon glows red and he strikes an enemy with a jumping slash attack. Revenge's power is not set, instead, it scales with Matt's current health compared to maximum health, becoming stronger the lower it gets, with exact mechanics varying from game to game. The skill's element and special effects depend on Matt's currently equipped weapon.
In Epic Battle Fantasy 3, the aptly-named Avenger boosts the power of Revenge, and at level 4 gains an ability to counter enemy attacks with it. In Epic Battle Fantasy 4, the Anarchy has a chance to counter enemy attacks with Revenge.
Epic Battle Fantasy 2
It costs 30 MP to use, and is executed at normal accuracy. Power formula:
(MaxHealth - CurrentHealth) ^ 1.06, with the Never Forgive skill bonus providing an additional multiplier of 1.4 on top of that.
At 1 HP, Revenge will do 17 374 damage from health alone, not counting other factors.
Epic Battle Fantasy 3
|More powerful when user's HP is low.|
(101 - CurrentHealthPercent) ^ 1.15 * 1.5 / (4 - SkillLevel), with the italic part applied only if Avenger is chosen; CurrentHealthPercent is calculated by
round(CurrentHealth / MaxHealth * 100) + 1.
At <0.5% health and max level of the skill, Revenge will have 199.5 power, with Avenger further boosting that to 299.25.
Epic Battle Fantasy 4
- "The corpses of my fallen allies shall give me strength!"
- ―Matt, Epic Battle Fantasy 4
Revenge now adds additional power for each knocked out ally.
|Power depends on current HP and number of dead allies. Element and effects depend on current weapon.|
(101 - CurrentHealthPercent) ^ 1.3, adding 200 on top of that for each player dead.
result * (0.2 + 0.8 / 4 * SkillLevel).
CurrentHealthPercent is calculated by
floor(CurrentHealth / MaxHealth * 100) + 1.
At <1% health and max level of the skill, Revenge will have 398 power, with that increased to 998 when all allies are dead.