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Revenge

Revenge is a physical Weapon-elemental skill available for Matt since Epic Battle Fantasy 2.

Description

Upon casting, Matt's weapon glows red and he strikes an enemy with a jumping slash attack. Revenge's power is not set, instead, it scales with Matt's current health compared to maximum health, becoming stronger the lower it gets, with exact mechanics varying from game to game. The skill's element and special effects depend on Matt's currently equipped weapon.

In EBF3, the aptly-named Avenger boosts the power of Revenge. In EBF4, the Anarchy has a chance to counter enemy attacks with Revenge.

Epic Battle Fantasy 2

It costs 30 MP to use, and is executed at normal accuracy. Damage formula: BaseAttack * SwordAttackBonus * AttackBuff * ((MaxHealth - CurrentHealth) ^ 1.06), with the Never Forgive skill bonus providing an additional multiplier of 1.4 on top of that.
At 1 HP, Revenge will do 17 374 damage from health alone, not counting other factors.

Epic Battle Fantasy 3

EBF3 Skill Revenge
Revenge Element Type
More powerful when user's HP is low. Element Weapon Stat Attack
Level Power MP AP Cost
1 ? 12 100
2 ? 15 300
3 ? 18 2000
Requirement(s)
EBF3 Skill Quick Slash

Power formula: (101 - CurrentHealthPercent) ^ 1.15 * 1.5 / (4 - SkillLevel), with the italic part applied only if Avenger is chosen; CurrentHealthPercent is calculated by round(CurrentHealth / MaxHealth * 100) + 1.
In the result, at <0.5% health the skill will have 199.5 power.

Epic Battle Fantasy 4

"The corpses of my fallen allies shall give me strength!"
―Matt, Epic Battle Fantasy 4
EBF4 Skill Revenge
Revenge Element Type
Power depends on current HP and number of dead allies. Element and effects depend on current weapon. Element Weapon Stat Attack
Level Power MP AP Cost
1 ? 12 100
2 ? 15 300
3 ? 18 1000
4 ? 22 3000
Requirement(s)
EBF4 Skill Quick Slash

Power formula:
Phase one: (101 - CurrentHealthPercent) ^ 1.3, adding 200 on top of that for each player dead.
Phase two: result * (0.2 + 0.8 / 4 * SkillLevel).
CurrentHealthPercent is calculated by floor(CurrentHealth / MaxHealth * 100) + 1.

In the result, at <1% health Revenge will have 398 power, with that increased to 998 when all allies are dead.

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