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EBF2 Skill Bonus

Example selection screen, with currently chosen bonuses highlighted white

Skill Bonuses is a gameplay mechanic unique to Epic Battle Fantasy 2. After every few waves of enemies, a special screen will appear where the player can upgrade both Matt and Natalie by increasing one of their stats and selecting one of three available Skill Bonuses to help them for the rest of the game.

Description

Skill bonuses provide the player characters with various effects that can range from an additional boost to their stats (such as "Mighty Warrior" or "Wizardry"), improvement of the power or special effects of their skills (such as "Hurricane" or "Thunderclap"), ability to randomly cast additional spells between turns and instantly counter enemy attacks with their own (such as "Counter" or "Bunny!!!"), to some more miscellaneous or unique effects (such as "Survivor" or "Protection (M)").

The Skill Bonuses available depend on player's actions during battle, such as what skills and swords were used and how hard the player got hit (using Airstrike will make Airstrike-improving bonus appear, etc.). Every bonus has an action or another sort of criteria tied to it, and performing the action or fulfilling the criteria will increase that bonus' hidden point counter by a set amount of points. When the player reaches the bonus selection screen the game picks, for Matt and Natalie each, three bonuses with the highest amount of accumulated points to choose one from. In case there are any ties for the third slot the game will pick whichever bonus has the higher index number (see table below for reference).

Skill Bonus selected by the player will be added to their skill bonus list and removed from the pool for future selections. Not chosen bonuses will return to the pool; however, they will have their amount of accumulated points halved. Later levels of multi-levelled bonuses won't start to accumulate points until the first level has been selected.

Matt

Matt has a total of 38 Skill Bonuses available to choose from. The list is ordered thematically for convenience.

Skill Bonus In-game Description Notes Unlocked by
Bushido
Never Forgive Boosts the power of Revenge by 40% Using Revenge
+1 per use
Bloodthirsty Boosts the power of Drain by 50% Using Drain
+1 per use
Hurricane Boosts Windslash by 40%, +10% resistance to Wind Doesn't actually provide Wind resistance Using Windslash
+1 per use
Rock On Boosts Quake by 40%, +10% resistance to Earth and Wind Using Quake
+1 per use
Sub Zero Boosts IceBerg by 40%, +10% resistance to Water and Ice Using Iceberg
+1 per use
Burning Soul Boosts Eruption by 40%, +10% resistance to Fire and Ice Using Eruption
+1 per use
Sword Heart Boosts Unleash's damage by 40% Using Unleash
+1 per use
Holy Power Boosts Seiken by 40%, +20% resistance to Dark Using Seiken
+1 per use
Legendary Boosts the power of Legend by 30% Boosts final attack by 50%, leaving smaller attacks as is. Which is only ≈21% boost in total Using Legend
+1 per use
Special
Cat Tamer NoLegs will randomly bring Healing Items on his own Has 20% chance to appear each turn. Won't activate at the same turn as Cat Warrior. Unlike manual use, won't count for nor benefit from Chemist Using NoLegs
+1 per use
Cat Warrior NoLegs will randomly attack foes on his own Has 10% chance to strike with sword, 15% to throw a bomb each turn. Won't activate at the same turn as Cat Tamer. Unlike manual use, won't count for nor benefit from Chemist Using NoLegs
+1.2 per use
BlackSmith Temper adds an extra 20% Attack 70% buff in total Using Temper
+1 per use
Secret Weapon Adds a new type of bomb for AirStrike Each type has 33.3% chance to be used (1/3). Airstrikes summoned via Aerial Support also count towards this bonus Using Airstrike's "peace bomb"
+2.5 per use
Aerial Support AirStrike activates randomly Has 30% chance to activate each turn Using Airstrike's missiles
+3 per use
Fear Lord Boosts Screamer by 40%, +20% resistance to Holy Doesn't actually provide Holy resistance Using Screamer
+1 per use
Extreme Metal Boosts Power Metal's damage by 40% Actually boosts by 50% Using Power Metal
+1 per use
Healing Metal Boosts Power Metal's healing by 30% Using Power Metal
+0.8 per use
Swords
Ready Edge Buffs Attack when switching swords Gives 40% Attack buff. Will take the effect only if the current Attack buff is less than 10% Switching swords
+1 per swap
Mighty Warrior Boosts Attack, Magic Attack, Defence, and Magic Defence by 4% Using Heaven's Gate
+0.4 each turn
Mana Leech Adds MP drain to basic attack for some other swords Works with Standard Attack, Windslash, Legend and Cleaver. Combines with other on-hit effects except for Blood Blade and Rune Blade itself Using Rune Blade
+0.5 each turn
Rock Solid Boosts Defence by 8% Using Blood Blade
+0.5 each turn
Earthern Soul Boosts Magic Defence by 8% Using Stone Edge
+0.4 each turn
Fiery Spirit Immune to freezing, +10% resistance to Fire and Ice Using Inferno
+0.4 each turn
Arctic Wind +10% resistance to Fire, Ice, Water and Wind Using Blizzard
+0.3 each turn
Venomous Immune to Poison and Stun For Poison, it only affects the status effect, not the element Using Black Fang
+0.4 each turn
Eagle Eye Boosts Evade by 5%, and Accuracy by 20% Using Swift Brand
+0.5 each turn
Swordbreaker Adds AttackDown effect to basic attack of some other swords Debuffs target's Attack by 20% with 150% chance. Despite what the description implies, stacks with Anarchy's default debuff for a total of 40% with 200% chance. Works with Standard Attack, Revenge, Windslash, Legend and Cleaver. Combines with other on-hit effects except for Black Fang Using Anarchy
+0.4 each turn
Slayer Boosts Attack by 8% Using Soul Eater
+0.5 each turn
The Force Boosts Magic Attack by 8% Using Razorback
+0.4 each turn
Miscellaneous
Swordsman Boosts standard attack by 40% Standard attacks used via Counter also count towards this bonus Using Standard Attack
+1 per use
Cleaver Boosts the power of a certain ultimate attack by 40% Using Cleaver
+2 per use
Defender Doubles the effect of defend Effectively reduces incoming physical damage by 93.75% (15/16), and magical damage by 75% (3/4) Using Defend
+1 per use
Chemist Boosts Item effects by 40% Actually only boosts by 30%. Affects both healing and damaging items, including items used via NoLegs Using Items or NoLegs
+1 per use
Chemist x2 Boosts Item effects by 80% Actually only boosts by 60%. Affects both healing and damaging items, including items used via NoLegs Using Items or NoLegs
+0.6 per use
Requires "Chemist"
Starts from -0.1
Counter Counter physical attacks sometimes Has 50% chance to activate upon getting hit. Works well with swords and skill bonuses that add on-hit effects to Matt's attacks (such as Anarchy and Mana Drain) Automatically
+0.15 each turn
Counter x2 Counter physical attacks more often Has 100% chance to activate upon getting hit. Works well with swords and skill bonuses that add on-hit effects to Matt's attacks (such as Anarchy and Mana Drain) Automatically
+0.1 each turn
Requires "Counter"
Starts from -0.1
Berzerker Attack increases when hit by a powerful attack Gives 25% Attack buff Getting hit by a powerful attack
+1 per hit
Survivor 30% chance of surviving a lethal attack with 1HP Actually gives 33.3% chance (1/3) Dying
+3 per death

Natalie

Natalie has a total of 31 Skill Bonuses available to choose from. The list is ordered thematically for convenience.

Skill Bonus In-game Description Notes Unlocked by
White Magic
Cleric Boosts Magic Defence by 9% Using White Magic category
+0.3 per use
Immunity 50% immunity to all bad status effects Protects from both status effects and stat debuffs. Reduces the chance of infliction, not strength/duration Using White Magic category
+0.33 per use
Immunity x2 100% immunity to all bad status effects Protects from both status effects and stat debuffs Using White Magic category
+0.25 per use
Requires "Immunity"
Starts from -0.1
Healer Boosts Heal and Healmore by 20% Using Heal or Healmore
+0.9 per use
Healer x2 Boosts Heal and Healmore by 40% Using Heal or Healmore
+0.6 per use
Requires "Healer"
Starts from -0.1
Genesis Boosts Judgement by 40% Using Judgement
+1 per use
Black Magic
Wizardry Boosts Magic Attack by 9% Lucky Stars used via Magic Counter also count towards this bonus Using Black Magic category
+0.3 per use
Sniper Boosts Accuracy by 20% Lucky Stars used via Magic Counter also count towards this bonus Using Black Magic category
+0.2 per use
Astrology Boosts the power of Lucky Star and Pulsar by 25% Also boosts Flare. Lucky Stars used via Magic Counter also count towards this bonus Using Flare, Lucky Star or Pulsar
+1 per use
Astrology x2 Boosts the power of Lucky Star and Pulsar by 50% Also boosts Flare. Lucky Stars used via Magic Counter also count towards this bonus Using Flare, Lucky Star or Pulsar
+0.7 per use
Requires "Astrology"
Elementalist Boosts Fireball, Thunderbolt, Glacier and Toxic by 20% Using Fireball, Glacier, Thunderbolt or Toxic
+0.7 per use
Elementalist x2 Boosts Fireball, Thunderbolt, Glacier and Toxic by 40% Using Fireball, Glacier, Thunderbolt or Toxic
+0.6 per use
Requires "Elementalist"
Starts from -0.1
Elementalist x3 Boosts Fireball, Thunderbolt, Glacier and Toxic by 60% Using Fireball, Glacier, Thunderbolt or Toxic
+0.4 per use
Requires "Elementalist x2"
Starts from -0.2
Thunderclap Increases Thunderbolt's chance of stunning the foe From 10% per hit to 25% per hit Using Thunderbolt
+1 per use
Summon
Bunny! Boosts Slime Bunny's healing by 50% Boosts not Slime Bunny in particular, but Regen's healing in general. Including the Regen you can get from Mystery Potion. Slime Bunnies summoned via Bunny!!! also count towards this bonus Using Slime Bunny
+1 per use
Bunny!!! Slime Bunny sometimes appears without being called Has 20% chance to appear each turn Using Slime Bunny
+0.8 per use
Behold! Boosts Beholder's damage by 40% 40% boost for laser attack, but only 20% for melee attack Using Beholder
+1 per use
Meows! Boosts Meow Meow's damage by 40% 40% boost normally, but only 20% if the sword breaks (affects all three hits, recoil included) Using Meow Meow
+1 per use
+1.2 if the sword breaks
Ions! Boosts Orbital Ion Cannon's damage by 30% Actually only boosts damage by 20%, but recoil is still boosted by 30% Using Ion Cannon
+2 per use
Miscellaneous
Mana Leech Standard Attack leeches MP form a foe Restores MP equal to 6.(6)% of the damage dealt (1/15) Using Standard Attack
+1.5 per use
Chemist Boosts Item effects by 40% Actually only boosts by 30%. Affects both healing and damaging items Using Items
+1 per use
Chemist x2 Boosts Item effects by 80% Actually only boosts by 60%. Affects both healing and damaging items Using Items
+0.6 per use
Requires "Chemist"
Starts from -0.1
Magic Counter Sometimes counters magic attacks with Lucky Star Has 60% chance to activate upon getting hit. Unlike other skill bonuses (such as Bunny!!!), each use will actually drain Natz's MP Automatically
+0.1 each turn
Mighty Mage Boosts Attack, Magic Attack, Defence, and Magic Defence by 4% Actually boosts Evade instead of Attack Automatically
+0.2 each turn
Elusive Boosts Evade by 10% Getting hit by a weak attack
+0.15 per hit
Resistance Boosts resistance to all elements by 10% Getting hit by a weak attack
+0.2 per hit
Resistance x2 Boosts resistance to all elements by 20% Getting hit by a weak attack
+0.1 per hit
Requires "Resistance"
Starts from -0.1
Resistance x3 Boosts resistance to all elements by 30% Getting hit by a weak attack
+0.1 per hit
Requires "Resistance x2"
Starts from -0.2
Protection (P) Defence increases when hit with a powerful attack Gives 15% Defence buff Getting hit by a powerful physical attack
+1.5 per hit
Protection (M) Magic Defence increases when hit with a powerful attack Gives 15% Magic Defence buff Getting hit by a powerful magical attack
+1.5 per hit
Angel Occasionally gains Autolife status for no reason Has 10% chance to activate each turn and set Autolife for 2 turns Dying
+5 per death

Unavailable

Within the code of the game there may also be found four unused skill bonuses, all were to be for Natalie. Seemingly of two types: two of them were supposed to be available in game but for one reason or another are incorrectly programmed, thus never appear in-game; and two that were scrapped at some point in the development, not programmed at all, but still have a name and description entry left on the main bonus list.

Broken:

  • Curses - The effects of Syphon and Flare last longer
  • Kyun - Gauge for special attack fills faster

Scrapped:

  • Divinity - Revive fully heals HP
  • Meows!!! - Meow Meow sometimes appears without being called

List by index number

List by internal game order. In case when the game tries to select three bonuses for the player to choose from and there are any ties for the third slot, then whichever tied bonus has the highest index number will be selected.

# Matt Natalie
0 Berzerker Astrology
1 Survivor Astrology x2
2 Mighty Warrior Elementalist
3 Slayer Elementalist x2
4 Eagle Eye Elementalist x3
5 Swordsman Healer
6 Holy Power Healer x2
7 Cat Tamer Angel
8 Cat Warrior Divinity (N/A)
9 BlackSmith Bunny!
10 Secret Weapon Meows!
11 Aerial Support Ions!
12 Counter Behold!
13 Counter x2 Curses (N/A)
14 Chemist Resistance
15 Chemist x2 Resistance x2
16 Defender Resistance x3
17 Mana Leech Kyun (N/A)
18 Fiery Spirit Chemist
19 Burning Soul Chemist x2
20 Arctic Wind Protection (P)
21 Sub Zero Protection (M)
22 Hurricane Mana Leech
23 Bloodthirsty Bunny!!!
24 Swordbreaker Meows!!! (N/A)
25 Venomous Magic Counter
26 Earthern Soul Thunderclap
27 Rock On Immunity
28 Fear Lord Immunity x2
29 Extreme Metal Wizardry
30 Healing Metal Cleric
31 Cleaver Mighty Mage
32 Never Forgive Elusive
33 Legendary Sniper
34 Ready Edge Genesis
35 Sword Heart
36 The Force
37 Rock Solid