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Skill Bonuses is a gameplay mechanic unique to Epic Battle Fantasy 2. After every few waves of enemies, a special screen will appear where the player can upgrade both Matt and Natalie by increasing one of their stats and selecting one of three available Skill Bonuses.

Description

Skill bonuses provide the player characters with various effects that can range from additional boost to their stats (such as "Mighty Warrior" or "Wizardry"), improvement of the power or special effects of their skills (such as "Hurricane" or "Thunderclap"), ability to randomly cast additional spells between turns and instantly counter enemy attacks with their own (such as "Counter" or "Bunny!!!"), to even changing players' properties (such as "Survivor" or "Protection (M)").

The Skill Bonuses available depend on player's actions during battle, such as what skills and swords were used and how hard the player got hit. Every time there are three Skill Bonuses to select from, in most of the cases they are chosen based on the skills most often used by players in last waves (using Airstrike will make Airstrike-improving bonus appear, etc.), if there are still slots available because the player was spamming only one skill or respective bonuses were already taken previously, then the game will fill that slot with bonuses not related to the skills (such "Mighty Mage", which increases player's stats). If these bonuses were also already taken, the game will resort to showing Skill Bonuses from previous upgrade screens.

Matt

Skill Bonus In-game Description Notes Unlocked by
Bushido
Never Forgive Boosts the power of Revenge by 40% Using Revenge
+1 per use
Bloodthirsty Boosts the power of Drain by 50% Using Drain
+1 per use
Hurricane Boosts Windslash by 40%, +10% resistance to Wind Doesn't actually provide Wind resistance Using Windslash
+1 per use
Rock On Boosts Quake by 40%, +10% resistance to Earth and Wind Using Quake
+1 per use
Sub Zero Boosts IceBerg by 40%, +10% resistance to Water and Ice Using Iceberg
+1 per use
Burning Soul Boosts Eruption by 40%, +10% resistance to Fire and Ice Using Eruption
+1 per use
Sword Heart Boosts Unleash's damage by 40% Using Unleash
+1 per use
Holy Power Boosts Seiken by 40%, +20% resistance to Dark Using Seiken
+1 per use
Legendary Boosts the power of Legend by 30% Boosts final attack by 50%, leaving smaller attacks as is. That is ≈21% boost in total Using Legend
+1 per use
Special
Cat Tamer NoLegs will randomly bring Healing Items on his own Using NoLegs
+1 per use
Cat Warrior NoLegs will randomly attack foes on his own Using NoLegs
+1.2 per use
BlackSmith Temper adds an extra 20% Attack Using Temper
+1 per use
Secret Weapon Adds a new type of bomb for AirStrike Each type has 1/3 of a chance to be used. Airstrikes summoned via Aerial Support also count towards this bonus Using Airstrike's "peace bomb"
+2.5 per use
Aerial Support AirStrike activates randomly Has 30% chance to activate each turn Using Airstrike's missiles
+3 per use
Fear Lord Boosts Screamer by 40%, +20% resistance to Holy Doesn't actually provide Holy resistance Using Screamer
+1 per use
Extreme Metal Boosts Power Metal's damage by 40% Actually boosts by 50% Using Power Metal
+1 per use
Healing Metal Boosts Power Metal's healing by 30% Using Power Metal
+0.8 per use
Swords
Ready Edge Buffs Attack when switching swords Gives 40% Attack buff. Will take the effect only if current Attack buff is less than 10% Switching swords
+1 per swap
Mighty Warrior Boosts Attack, Magic Attack, Defence, and Magic Defence by 4% Using Heaven's Gate
+0.4 each turn
Mana Leech Adds MP drain to basic attack for some other swords Using Rune Blade
+0.5 each turn
Rock Solid Boosts Defence by 8% Using Blood Blade
+0.5 each turn
Earthen Soul Boosts Magic Defence by 8% Using Stone Edge
+0.4 each turn
Fiery Spirit Immune to freezing, +10% resistance to Fire and Ice Using Inferno
+0.4 each turn
Arctic Wind +10% resistance to Fire, Ice, Water and Wind Using Blizzard
+0.3 each turn
Venomous Immune to Poison and Stun Using Black Fang
+0.4 each turn
Eagle Eye Boosts Evade by 5%, and Accuracy by 20% Using Swift Brand
+0.5 each turn
Swordbreaker Adds AttackDown effect to basic attack of some other swords Debuffs target's Attack by 20%. Despite what the description implies, stacks with Anarchy's default debuff for a total of 40% Using Anarchy
+0.4 each turn
Slayer Boosts Attack by 8% Using Soul Eater
+0.5 each turn
The Force Boosts Magic Attack by 8% Using Razorback
+0.4 each turn
Miscellaneous
Swordsman Boosts standard attack by 40% Standard attacks used via Counter also count towards this bonus Using Standard Attack
+1 per use
Cleaver Boosts the power of a certain ultimate attack by 40% Using Cleaver
+2 per use
Defender Doubles the effect of defend Effectively reduces incoming damage by 75% Using Defend
+1 per use
Chemist Boosts Item effects by 40% Actually only boosts by 30%. Affects both healing and damaging items, including items used via NoLegs Using Items or NoLegs
+1 per use
Chemist x2 Boosts Item effects by 80% Actually only boosts by 60%. Affects both healing and damaging items, including items used via NoLegs Using Items or NoLegs
+0.6 per use
Requires "Chemist"
Starts from -0.1
Counter Counter physical attacks sometimes Has 50% chance to activate upon getting hit. Works well with swords and skill bonuses that add on-hit effects to Matt's attacks (such as Anarchy and Mana Drain) Automatically
+0.15 each turn
Counter x2 Counter physical attacks more often Has 100% chance to activate upon getting hit. Works well with swords and skill bonuses that add on-hit effects to Matt's attacks (such as Anarchy and Mana Drain) Automatically
+0.1 each turn
Requires "Counter"
Starts from -0.1
Berzerker Attack increases when hit by a powerful attack Gives 25% Attack buff Getting hit by a powerful attack
+1 per hit
Survivor 30% chance of surviving a lethal attack with 1HP Actually gives 33.3% chance (1/3) Dying
+3 per death

Natalie

Skill Bonus Description Unlocked by Notes
White Magic
Cleric Boosts Magic Defence by 9% Using mainly White Magic category
Immunity 50% immunity to all bad status effects Using Purify frequently Often appears when nothing else available
Immunity x2 100% immunity to all bad status effects Using Purify frequently; requires "Immunity"
Healer Boosts Heal and Healmore by 20% Using Heal and/or Healmore frequently
Genesis Boosts Judgement by 40% Using Judgement frequently
Black Magic
Wizardry Boosts Magic Attack by 9% Using mainly Black Magic category
Astrology Boosts the power of Lucky Star and Pulsar by 25% Using Flare, Lucky Star and/or Pulsar frequently
Astrology x2 Boosts the power of Lucky Star and Pulsar by 50% Using Flare, Lucky Star and/or Pulsar skills frequently; requires "Astrology"
Elementalist Boosts Fireball, Thunderbolt, Glacier and Toxic by 20% Using Fireball, Glacier, Thunderbolt and/or Toxic frequently
Elementalist x2 Boosts Fireball, Thunderbolt, Glacier and Toxic by 40% Using Fireball]], Glacier, Thunderbolt and/or Toxic frequently; requires "Elementalist"
Elementalist x3 Boosts Fireball, Thunderbolt, Glacier and Toxic by 60% Using Fireball, Glacier, Thunderbolt and/or Toxic frequently; requires "Elementalist x2"
Thunderclap Increases Thunderbolt's chance of stunning the foe Using Thunderbolt frequently
Summon
Bunny! Boosts Slime Bunny's healing by 50% Summoning Slime Bunny
Bunny!!! Slime Bunny sometimes appears between turns Summoning Slime Bunny; requires "Bunny!"
Behold! Boosts Beholder's damage by 40% Summoning Beholder
Meows! Boosts Meow Meow's damage by 40% Summoning Meow Meow
Ions! Boosts Orbital Ion Cannon's damage by 30% Summoning Ion Cannon
Miscellaneous
Mana Leech Standard Attack leeches MP form a foe Using Standard Attack frequently
Chemist Boosts Item effects by 40% Using Items frequently Affects both healing and damaging items
Chemist x2 Boosts Item effects by 80% Using Items frequently; requires "Chemist" Affects both healing and damaging items
Mighty Mage Boosts Magic Attack, Defence, Magic Defence, and Evade by 4% None, appears when nothing else available Game incorrectly states that increases Attack instead of Evade
Sniper Boosts Accuracy by 20% None, appears when nothing else available
Elusive Boosts Evade by 10% Dodging attacks frequently Often appears when nothing else available, using Flare may make it easier to unlock
Resistance Boosts resistance to all elements by 10% Get hit by a lot of elemental-type attacks Often appears when nothing else available
Magic Counter Sometimes counters magic attacks with Lucky Star After receiving magical attacks, attack the same enemy with Lucky Star Unlike other skill bonuses (such as Bunny!!!), each use will actually drain Natz's MP
Protection (P) Defence increases when hit with a powerful attack Being hit with a lot of physical attacks The defence increase is a temporary buff and is useless if Matt's Protect is used often
Protection (M) Magic Defence increases when hit with a powerful attack Being hit by a lot of magical attacks The magic defence increase is a temporary buff and is useless if Natz's Barrier is used often
Angel Occasionally gains Autolife status for no reason Dying frequently

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