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The Snow Slime is a foe in Epic Battle Fantasy 4. It appears mostly around the snowy area of Whitefall Town. It is a member of the Slime enemy class.

Appearance

(insert visual description here)

Overview

(insert in-battle behaviour summary and overall threat level here)

Statistics

Icon bestiary ebf4 snow slime Snow Slime EBF4
A very weak enemy that only uses standard attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
55 4 4 4 4 4 3 5.5 1 1 5.3 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
-80% - 200% -60% -30% - - 200% - -60%
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% - 100% - - - - - - - - -100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Snowball - - - - - -
Name Snowball - - - - - -
Chance 100% - - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune 3.9% per stack,
up to 35.1%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & dissolve Single 13 Physical ---- 10% 2x Status Slimed 100% 10% 10%
Notes: On Hard and Epic difficulties, status infliction chance is increased to 20%.
Jump & back Single 13 Physical 50% Element Ice 10% 1x Status Freeze 100% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Anything → Jump & dissolve (1/2), Jump & back (1/2).
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