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Stats

Example of Anna's stats screen

Stats, short for Statistics, determine certain aspects of battles in the games. Characters' vitality and damage output as well as their chance to successfully hit or dodge the adversary are all determined by their stats in specific categories.

All statistics increase automatically each time character levels up but they may be also affected by stat-increasing food which permanently improves certain stat by a little percent, various Equipment which boosts wearer's statistics as long as they are equipped, and numerous Skills that buff stats for the duration of battle.

There are eight different statistics present in the Epic Battle Fantasy series:

  • Health Points (HP) - increase the amount of damage character can take before dying
  • Mana Points (MP) - increase the amount of skills character can cast during battle
  • Attack - improves character's physical damage output
  • Defence - reduces the amount of physical damage dealt to character
  • Magic Attack - improves character's magical damage output
  • Magic Defence - reduces the amount of magical damage dealt to character
  • Accuracy - improves the chance to successfully hit a target
  • Evade - improves the chance to successfully dodge incoming attacks

Health Points (HP)

Matthew and Natalies HP Bars

Players' HP and MP bars in EBF2

Health Points (HP for short) determine how many points of damage the character can receive before finally falling in battle. The more total HP the character has, the more durable it is.

During battle Health Points are represented by a bar and a pair of numbers. The first number displays the current HP, while the second the maximum HP the character may have at the moment. The bar shows the percentage of HP the character currently has, with emptier bar meaning lower HP.

When character's HP reaches 0 (its HP bar is empty) it dies. Foes are removed from the battlefield, while player characters will lie on the ground until they are revived or the battle ends (at which point they will be brought back to live with 1 HP). If all party members' HP reaches 0 at the same time, the game is over and it will be necessary to resume from the previous save file.

Health Points can be recovered in-battle by the use of various healing skills and items. Out of battle they regenerate automatically each time player takes a step (EBF3) or over time (EBF4), the process may be speed-up by taking a nap in the inn located in The Town (EBF3), or by interacting with Slime Bunnies hidden in some water buckets and ponds (EBF4).

Temporal in-battle (de)buffs that increase maximum HP are very rare. Orange Juice is currently the only way to buff HP, and there are very few HP debuffing attacks, exclusive to a small number of late-game enemies and bosses.

Mana Points (MP)

Mana Points (MP for short) determine how many skills a character can use during a battle. Each skill requires using a certain amount of MP to cast, usually with the more powerful skills being more expensive.

Same as HP, during battle Mana Points are represented by a bar and a pair of numbers. The first number displays the current MP, while the second the maximum MP the character may have at the moment. The bar shows the percentage of MP the character currently has, with emptier bar meaning lower MP. MP bar is usually the thinner one, placed right below the HP bar.

Running out of MP usually won't be a nuisance as normal battles most of the time end before spending too much MP, however it may happen during prolonged encounters, such as boss battles and most fights on the Battle Mountain (especially on higher difficulty).

Mana Points can be recovered in-battle by the use of certain items. Out of battle they regenerate automatically each time player takes a step (EBF3) or over time (EBF4), the process may be speed-up by taking a nap in the inn located in The Town (EBF3), or by interacting with Slime Bunnies hidden in some water buckets and ponds (EBF4).

Attack

Attack is a stat for the main characters. It holds the base value for which damage dealt to foes is calculated from. It can be permanently increased by using the item Bacon, and can be temporarily increased in battle by using Attack Potion (EBF1 and 2) or beer (EBF3 and 4) or Temper during a battle. Natalie has the lowest base attack, while Matt has the highest.

Defence

Defence is a stat for the main characters. It holds the base value for which the amount of physical damage dealt to the player from foes is calculated from. Matt has the highest base defence, while Natalie has the lowest. Defence can be permanently increased by consuming beef, and can be temporary increased by defend (tactic) or/and various defensive skills such as Protect, Guardian, and Kyun during a battle.

Magic Attack

Statsfood

Stat food menu

Similar to Attack, Magic attack is the magic counterpart of the earlier. Magic attack can be permanently increased by consuming cake, or temporary increased by milk or various skills such as charm and Kyun during a battle. Natalie has the highest base magic attack.

Magic Defence

Similar to Defence, Magic defence is the magic counterpart of the earlier. Magic defence can be permanently increased by consuming doughnut. Magic defence can be temporary increased by various defensive skill such as Barrier, Guardian and Kyun during a battle. Natalie has the highest Magic Defence, while Matt has the lowest.

Accuracy

Accuracy is the chance of hitting a target. Accuracy can be increased by some equipments such as Super Snipe, Road Sign, Target Badge, Cowboy Shirt, and Eagle Eye. However some skills has higher or lower accuracy which has to take into consideration too.

In Epic Battle Fantasy 4, accuracy can be permanently increased by consuming lollipop, and temporary increased by soft drink or Lock On. Anna and Lance have higher base accuracy than Matt and Natalie.

Evade

Evade is the chance of dodging an attack. Player has higher chance to dodge an attack if the foe has lower accuracy. Evade can be permanently increased by consuming candycane, or temporary increased by Energy drink, or some skills such as Reflex and Guardian during a battle. Some equipments such as Slime Bunny Ears, Cat Ears, School Uniform, and Ghost Sticker boost evade.

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