Stats, short for Statistics, determine certain aspects of battles in the games. Characters' vitality and damage output as well as their chance to successfully hit or dodge the adversary are all determined by their stats in specific categories.
All statistics increase automatically each time character levels up, but they may be also affected by, among others: stat-increasing food which permanently improves certain stat by a little percent, various Equipment which boosts wearer's statistics as long as they are equipped, and numerous Skills that buff stats for the duration of battle.
There are eight main statistics present in the Epic Battle Fantasy series:
- Health Points (HP) - increase the amount of damage character can take before dying
- Mana Points (MP) - increase the amount of skills character can cast during battle
- Attack - improves character's physical damage output
- Defence - reduces the amount of physical damage dealt to character
- Magic Attack - improves character's magical damage output
- Magic Defence - reduces the amount of magical damage dealt to character
- Accuracy - improves the chance to successfully hit a target
- Evade - improves the chance to successfully dodge incoming attacks
Health Points (HP)
Health Points (HP for short) determine how many points of damage the character can receive before finally falling in battle. The more total HP the character has, the more durable it is.
During battle Health Points are represented by a bar and a pair of numbers. The first number displays the current HP, while the second the maximum HP the character may have at the moment. The bar shows the percentage of HP the character currently has, with emptier bar meaning lower HP.
When character's HP reaches 0 (its HP bar is empty) it dies. Foes are removed from the battlefield, while player characters will lie on the ground until they are revived or the battle ends (at which point they will be brought back to live with 1 HP). When all party members die, the game is over and it will be necessary to resume from the previous save file.
Health Points can be recovered in-battle by the use of various healing skills, life draining effects, and items. Out of battle they regenerate automatically each time player takes a step (EBF3) or over time (EBF4), the process may be speed-up by taking a nap in the inn located in The Town (EBF3), or by interacting with Slime Bunnies hidden in some water buckets and ponds (EBF4).
Temporal in-battle (de)buffs that increase maximum HP are very rare. Orange Juice, being a rare item, is currently the only way to buff HP, and there are very few HP debuffing attacks, exclusive to a small number of late-game enemies and bosses.
Mana Points (MP)
Mana Points (MP for short) determine how many skills a character can use during a battle. Each skill requires using a certain amount of MP to cast, usually with the more powerful skills being more expensive. MP are only used by player characters, foes do not have nor require any MP to use their attacks.
Same as HP, during battle Mana Points are represented by a bar and a pair of numbers. The first number displays the current MP, while the second the maximum MP the character may have at the moment. The bar shows the percentage of MP the character currently has, with emptier bar meaning lower MP. MP bar is usually the thinner one, placed right below the HP bar.
Running out of MP usually won't be a nuisance as normal battles most of the time end before spending too much MP, however it may happen during prolonged encounters, such as boss battles and most fights on the Battle Mountain (especially on higher difficulty).
Mana Points can be recovered in-battle by the use of mana draining effects and certain items. Out of battle they regenerate automatically each time player takes a step (EBF3) or over time (EBF4), the process may be speed-up by taking a nap in the inn located in The Town (EBF3), or by interacting with Slime Bunnies hidden in some water buckets and ponds (EBF4).
There are no way to temporarily (de)buff MP. However few foes have mana draining attacks that drain percentage of player's current MP.
Mana Points stat only existed up to EBF4. In EBF5 this system was replaced by Cooldown system.
Among player characters, traditionally, Matt has the highest base Attack, while Natalie has the lowest.
Defence is the stat responsible for reducing the amount of damage received by characters by physical attacks.
Among player characters, traditionally, Matt has the highest base Defence, while until EBF5 Natalie had the lowest, where newly introduced NoLegs became the lowest Defence character.
Equivalent of the Attack stat in terms of function, but responsible for empowering magical attacks instead. Same as with Attack, Magic Attack isn't displayed in foes' bestiary entries.
Among player characters, traditionally, Natalie has the highest base Magic Attack, while Matt has the lowest.
Analogous to Magic Attack, Magic Defence is responsible for reducing the amount of damage received by magical attacks.
Among player characters, traditionally, Natalie has the highest base Magic Defence, while Matt has the lowest.
Accuracy is the statistic increasing the chance of characters successfully hitting their targets with their attacks. Similarly to Attack, foes' bestiary entries do not display their accuracy.
Besides using this statistic, some attack also have an extra accuracy multiplier, those with a greater difference are usually marked as high/low accuracy attacks in their descriptions.
Among player characters, traditionally, Lance has the highest base Accuracy, while Matt has the lowest, with Natalie however only slightly above him, or, in case of EBF3, slightly below.
Evade is the stat responsible for increasing the odds of characters successfully avoiding an incoming attack. Preventing any damage and possibly status effects from being inflicted.
Among player characters, in EBF3 base Evade has nearly the same for all characters, in slight favour of Lance, however from EBF4 onwards Lance has the lowest Evade, while in EBF4 Anna has the highest, and in EBF5 NoLegs (nearly twice as high as the others!).
Summon Points (SP)
Summon Points (SP for short) are special points introduced in EBF4 to use Summons. SP aren't character specific, but rather a party wide stat shared by all members of the group. The maximum amount of SP the player may have at the moment is based of the average level of all group members. Same as MP, SP are a stat exclusive to the player, not utilized by foes.
SP do not regenerate with time nor they are replenished by items, instead, every foe yields some SP upon killing, similarly to Ability Points and Gold. SP gained update while still during the battle, thus enabling to make use of them instantly during the same encounter if needed.
A hidden statistic introduced in EBF4 as part of the summoning mechanic. It is an equivalent of Attack and Magic Attack that is used instead of the user's usual statistic when summoning a creature (the source of the damage stays the same).
Same as SP, Summon Attack is a shared statistic among all party members and is based of their average level. Thus, no matter which party member performs the summon, the damage will be the same. The only exception is when summoner's weapon offers a boost to all skills of certain element and the summon is of that element.
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To do: Cooldown explanation.