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"Cannot move for number of turns shown."
―Stun's hover-over tip, Epic Battle Fantasy 3
Status Stun
Stun is a recurring negative status effect in the Epic Battle Fantasy series, introduced in Epic Battle Fantasy 2. It is associated with the Thunder element, and its icon is a yellow circle with a lightning bolt crossing it. It prevents the victim from taking a turn and dodging incoming attacks. Additional application of the status will increase the duration of the ailment, but won't affect anything else.

Epic Battle Fantasy 2

Stun is available to players through the following skills and equipment:

For players, Stun can be cured with:

  • Purify (Natalie's White Magic spell) — targets all players.
  • Antidote (consumable item).
  • Kyun (Natalie's Limit Break) — targets all players.
  • Waiting a number of turns.
  • Having the victim die (even with Auto-Revive).
  • Reaching a checkpoint.

Skill bonuses providing resistance against Stun:

  • Venomous for Matt — Grants immunity to Poison and Stun status effects.
  • Immunity for Natalie — Grants 50% chance to dodge any bad status effect or stat debuff, independent of their infliction chance.
  • Immunity x2 for Natalie — Grants actual immunity to all bad statuses and debuffs.

Enemy attacks that can cause Stun:

Epic Battle Fantasy 3

Stun is available to players through the following skills and equipment:

  • Seiken — up to 30% chance and 2x length.
  • Thunderbolt — up to 10% chance and 1x length, 3 hits.
    • However, this skill cannot inflict Stun when initiated by equipment or cast by a foe.
  • Thunderstorm — up to 5% chance and 1x length, 5 hits, targets all foes.
  • Stunner (throwable item) — 120% chance, 2x length. Length is boosted to 4x when the user has Pilot Goggles (male hat) equipped.

For players, Stun can be cured with:

  • Medipack (Lance's Backup ability).
  • Purify (Natalie's White Magic spell) — targets all players.
  • Garlic (consumable item).
  • Kyun (Natalie's Limit Break) — targets all players.
  • Waiting a number of turns.
  • Having the victim die (except if with Auto-Revive).
  • Winning/fleeing from the battle.

Equipment providing resistance against Stun:

Enemy attacks that can cause Stun:

  • Akron's Destroyer sword — 30% chance, 1x length, targets all players.
  • Akron's eye thunder — 10% chance, 1x length, targets all players.
  • Beholder's tentacle whip — 100% chance, 1x length.
  • Bolt Rune's Thunderstorm — 5% chance, 1x length, 5 hits, targets all players.
  • Czars' Thunderstorm — 5% chance, 1x length, 5 hits, targets all players.
  • Evil Tail's prick — 80% chance, 2x length.
  • Eyeball's bubble pulse — 30% chance, 2x length.
  • Haunted Tree's yellow spores — 20% chance, 1x length, targets all players.
  • Protector's yellow/thunder beam — 20% chance, 1x length, targets all players.
    • On Epic difficulty, this attack is immediately followed by Thunderstorm — 5% chance, 1x length, 5 hits, targets all players.
  • Rune Claw's Thunderstorm (only in Thunder mode) — 5% chance, 1x length, 5 hits, targets all players.
  • Squid Arm's stunning strike — 50% chance, 1x length.
  • Thunderbird's Thunderstorm — 5% chance, 1x length, 5 hits, targets all players.
  • Tundra Mammoth's body slam — 80% chance, 3x length.
  • Yellow Bee's dart — 70% chance, 1x length.
  • Yellow Slime's jump & dissolve — 20% chance, 1x length.

Epic Battle Fantasy 4

Stats before the Battle Mountain update are listed in brackets.
  • Stun also boosts Earth-elemental damage taken by 50%, which consumes one turn of Stun per hit. Prior to the Battle Mountain update, this aspect didn't cost turns and was (accidentally) assigned to the Tired status effect instead of Stun.
  • Allies affected by Stun can still be switched out for another character.

Stun is available to players through the following skills and equipment:

  • Plasma Cage (Premium only) — up to 120% chance and 2x length.
    • Prior to the Battle Mountain update, this skill would lose its status chance when maxed (at level 6).
  • Spark Arrow — up to 100% [55%] chance and 1x length.
  • Thunderbolt — up to 8% chance and 1x length, 3 hits.
  • Thunderstorm — up to 5% chance and 1x length, 5 hits, targets all foes.
  • Mad Cactus (summon) — 66% chance, 1x length, 3 hits.
  • Ion Cannon (Limit Break) — up to 60% chance and 2x length, targets all foes.
  • Golden Dragon (sword) — up to 20% chance and 2x length at base. Additionally, it may counter with Normal Attack with same properties.
  • Alchemy Set (staff) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 4x length at base. Additionally, it may counter with Spectrum — up to 130% chance and 4x length.
  • Epoch (staff) may cast Slow Down — 80% chance, 2x length.
  • Tribolt (staff) — up to 40% chance and 1x length at base.
  • Tribolt (staff) may cast Thunderbolt — see above.
  • Thunder Core (gun) — up to 20% chance and 1x length at base.
  • Thunder Core (gun) may cast Blue Bolt — 10% chance, 1x length, targets all foes.
  • Alchemist's Bow (bow) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 4x length at base.
  • Crystal Bow (bow, BM Premium only) may counter with Spark Arrow — see above. Note that the status fades during the foes-to-players turn transition, making this ability virtually useless.
  • Gaia's Bow (bow) — up to 40% chance and 1x length at base.
  • Thor's Hammer (bow) — up to 20% chance and 1x length at base.
  • P*chu Sticker (flair) may summon Thunderbolt — see above.
  • Pocket Clock (flair) may summon Slow Down — 80% chance, 2x length.

For players, Stun can be cured with:

Equipment providing resistance against Stun:

Enemy attacks that can cause Stun: