Summons are a recurring sub-category of Skills in the Epic Battle Fantasy series. What distinguishes them from normal skills is that they call forth various creatures to help the caster in battle, rather than make the caster attack by themselves.
During early games summons were mostly associated with team's magician — Natalie, but as the series progressed summons became available for all characters.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Stats for EBF1&2 summons.
In the original Epic Battle Fantasy, summons are a category of skills available for Natalie (alongside white and black magic). One of Matt's skills — Mog, could also be considered a summon, however it does not officially belong to this category. The summoned creatures hail from various games and animé.
Natalie's list of summons includes:
- Pichu (40 MP): Hits all foes for moderate Thunder damage, or a single enemy for high Thunder damage.
- Registeel (70 MP): Blasts the enemy team with a laser beam, inflicting high non-elemental damage and reducing their defence.
- Canti (120 MP): Smashes a random foe with a guitar, inflicting high to massive non-elemental damage.
- Catastrophe (300 MP): Drops several enormous swords on the battlefield, dealing massive damage to all enemies (but Natalie as well).
Same as in the previous game, the summons are one of Natalie's skill categories. However, all creatures from other franchises were replaced with Kupo Games original content.
List of summons available in this game includes:
- Scanbot (30 MP): Scans an enemy, adding their information to the Bestiary.
- Slime Bunny (50 MP): Provides both characters with regeneration status for a few turns.
- Beholder (70 MP): Blasts all foes with a laser beam, dealing non-elemental damage and lowering their defence. May alternatively assault a random target with its tentacles for extreme damage.
- Meow Meow (100 MP): Strikes all foes for massive physical damage. May deal double damage, but it will damage the party as well as the enemies.
- Ion Cannon (200 MP): Blasts the entire battlefield, dealing massive non-elemental damage to enemies and allies alike. Unlocked by defeating the Guardian.
The third instalment of the series is the only game to lack a direct "Summon" category of skills. Most summons from the previous game are found in other categories of characters' skill-sets (not only Natalie's). A bunch of new summons was introduced, however instead of being normally cast-able, they are incorporated into equipment's special effects — some armors upon forging onto higher levels may gain the ability to randomly summon creatures at the beginning of each turn to help the player.
- Knight Helmet's NoLegs (an attacking version of Matt's skill)
- Pirate Gear's Narwhal
- Viking Fur's and Fur Dress' Tundra Mammoth (isn't the same for both armors)
- Officer Coat's Tank Cannon
Epic Battle Fantasy 4 expanded the Summon mechanic: not only are there significantly more summons, but they can now be summoned by any character. In-game, they are described as monsters that can be recruited by strong characters to help them defeat their "natural enemies".
Unlike previous games, summons now require an unique resource: Summon Points (SP), which are gained by defeating monsters. The maximum SP can be further increased as the characters level up. The summoned monsters' strength and capability are based on average party level rather than summoner's stats; see Summon Attack for more info. As in EBF3, some equipment can summon monsters randomly, not consuming SP.
There are a total of 24 summons, 3 of which are Premium-exclusive. Most are found within treasure chests while there are some that are found automatically in various circumstances.
|Scanbot||Scans foes to reveal their attributes and weaknesses. This info is saved forever in the bestiary.||2||all enemy|
|Friend Dog||Brings random healing items to the party.||5||all ally|
|NoLegs||Targets all foes.||12||all enemy||attack||15*||50% wind|
|Sludge Slime||May burn targets. (Premium-exclusive)||15||one enemy||magic||70||100% fire||100% burn +2|
|Coal Bat||Targets all foes. May debuff targets' accuracy.||18||all enemy||magic||20||100% dark||100% accuracy -30|
|Narwhal||May wet targets.||28||one enemy||attack||160||50% water||50% wet +3|
|Mad Cactus||May stun targets. Hits 3 times.||30||one enemy||attack||148.5||80% poison||66% stun +1|
|Frost Sprite||Targets all foes. High chance of freezing and debuffing evade.||32||all enemy||magic||20||100% ice||70% freeze +1||100% evade -30|
|Ancient Monolith||Defends the whole party for one turn.||33||all ally||defend|
|Slime Bunny||Regenerates the whole party for several turns.||36||all ally||regen +5|
|Giant Squid||Targets all foes. Wets the targets.||42||all enemy||magic||100||100% water||100% wet +3|
|Thunder Elemental||Targets all foes. May stagger targets.||45||all enemy||magic||100||100% thunder||40% stagger|
|Wooly Mammoth||Low accuracy. Hits 3 times.||50||one enemy||attack||346.5||50% earth|
|Beholder||Targets all foes. Debuffs targets' defence.||60||all enemy||magic||130||100% defence -30|
|(May use a melee attack after, not mentioned in-game)||one enemy||attack||200||100% poison||100% poison +9|
|Chimera Bear||Targets all foes. May syphon targets.||62||all enemy||magic||130||100% holy||70% syphon +2|
|Kitten Fort||Targets all foes. Gives morale status to all allies.||70||all ally||morale +5|
|Evil Worm||Target all foes. May debuff targets' magic defence. May poison targets. (Premium-exclusive)||72||all enemy||magic||100||100% poison||80% poison ...||80% magic defence ...|
|Frost Wraith||May kill targets instantly.||75||one enemy||attack||400||50% ice||40% death|
|Red Dragon||Targets all foes. May burn targets.||80||all enemy||magic||200||100% fire||30% burn +2|
|Gem Idol||Targets all foes. Hits 5 times.||82||all enemy||attack||230||100% wind|
|Gold Dragon||Targets all foes. May weaken targets. Heals all allies. (Premium-exclusive)||100||all enemy||magical||200||100% holy||100% weaken +3|
|all allies||95% MaxHP|
|Praetorian||Buffs the attack of all allies and gives them brave status.Targets all foes. Hits 4 times.||111||all enemy||attack||238.8|
|all ally||brave +5|
|Protector||Targets all foes. May dispel the targets before dealing damage.||125||all enemy||magic||320||100% bomb||80% dispel|
|Cosmic Monolith||Targets all foes.||150||all enemy||magic||450||100% dark|
Epic Battle Fantasy 5
- Notice: EBF5-related data is based off of the public beta, v0.12, and may change later.
The summon system will work largely the same as in the previous game, with the main addition being the foe capturing system. The amount of summons available is greatly increased, as nearly every single foe in the game is summon-able, however, in order to unlock them as summons the player will have to capture them during a battle, in a manner inspired by the Pokemon franchise.
The following is a list of all summons that can be found in the Epic Battle Fantasy 5 Battle Demo, not including bosses and secret enemies. Note that unlike in EBF4, summons are not affected by any of equipment bonuses, status effects and stats of the summoner, instead depending on the Player weather for Accuracy and on Summon Attack for damage.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Bosses and "secret" enemies.
|Water Slime||Uses a pathetically weak water attack on a single target.||1||one enemy||attack||1||100% water|
|Electric Bat||Gives confused status to all active allies for many turns, basically initiating auto-battle mode. Don't try this on a boss.||2||all ally||confuse +9|
|Putrid Worm||Uses a weak non-elemental web attack to drastically debuff a foe's evade.||16||one enemy||attack||10||none||100% evade -80|
|Cat Wizard||Casts a simple healing spell, which heals an ally.||4||one ally||100||none|
|Chocolate Slime||Spits at a single target, dealing physical earth damage and debuffing their accuracy.||5||one enemy||attack||20||100% earth||100% accuracy -50|
|Icecream Slime||Uses basic ice magic which chills a single target.||8||one enemy||magic||25||100% ice||100% chill +3|
|Mud Slime||Uses a basic bio attack on a single target.||9||one enemy||attack||45||100% bio|
|Fuzzy Worm||Uses a weak non-elemental bite attack, which gives the target a deadly virus.||9||one enemy||attack||15||none||100% virus +1|
|Slime Mouse||Uses a weak thunder attack which always stuns a single target.||10||one enemy||attack||5||100% thunder||200% stun +1|
|Sand Slime||Uses a basic bio attack which may stun a single target.||11||one enemy||attack||45||100% bio||25% stun +1|
|Lava Slime||Uses a basic fire attack which dries a single target.||12||one enemy||attack||50||75% fire||100% dry +2|
|Cat Sniper||Shoots a foe in the face, which may kill it instantly with a bit of luck.||14||one enemy||attack||50||100% bomb||30% death|
|Dark Bush||Hisses viciously at the enemies, debuffing their evade slightly.||13||all enemy||none||100% evade -25|
|Sandy Bush||Hisses viciously at the enemies, debuffing their magic defence slightly.||14||all enemy||none||100% magic defence -25|
|Cutie Worm||Heals the neutral status effects of all allies, including: Wet, Chill, Dry, Heavy, Light, Enchanted and Invisible.||8||all ally||none|
|Blood Bat||Drains HP from a target with a simple bio attack, and gives it to the summoning player.||14||one enemy||attack||60||50% bio|
|Cat Warrior||Slashes a foe with a sequence of non-elemental attacks.||14||one enemy||attack||100||none|
|Red Bush||Screams at the enemies, debuffing their defence slightly.||15||all enemy||none||100% defence -25|
|Muddy Bush||Screams at the enemies, debuffing their magic attack slightly.||16||all enemy||none||100% magic attack -25|
|Ruby Ore||Assaults a foe with a fire attack, which debuffs their defence and may burn them.||16||one enemy||attack||90||100% fire||60% burn +3||100% defence -50|
|Amethyst Ore||Assaults a foe with a wind attack, which debuffs their magic defence and may stun them.||16||one enemy||attack||90||100% wind||40% stun +1||100% magic defence -50|
|Green Bush||Screams at the enemies, debuffing their attack power slightly.||17||all enemy||none||100% attack -25|
|Anna Doll||Attacks with a piercing bio arrow, which does more damage if the target has buffed defence or magic defence, or is defending.||17||one enemy||attack||80||50% bio|
|Roasted Gloop||Gives brave status to all allies, including those in backup, increasing their luck with critical hits.||18||all ally||none||brave +3|
|Sapphire Ore||Splashes all foes with weak water magic, which makes them all wet, and sets up ice and thunder combos.||18||all enemy||magic||20||100% water||100% wet +3|
|Peridot Ore||Poisons all foes with weak bio magic, dealing some damage to them every turn.||18||all enemy||magic||20||100% bio||100% poison +3|
|Rescue Dog||Gives the lovable status to all allies, making enemies hesitant to attack them directly.||19||all ally||none||loved +2|
|Cat Ninja||Replaces the current weather with cherry blossom for 5 turns.||19||all|
|Quartz Ore||Casts a powerful healing spell, which heals all allies.||20||all ally||50||none|
|Blue Flybot||Inverts the buffs of all allies, turning negatives into positives, and vice versa.||21||all ally|
|Snow Bat||Gives chill status to all allies, including those in backup, protecting them from bio damage.||21||all ally||chill +3|
|Red Flybot||Inverts the buffs of a single foe or ally, turning negatives into positives, and vice versa.||22||one any|
|Metal Idol||Gives heavy status to all allies, including those in backup, protecting them from wind damage.||13||all ally||heavy +3|
|Gem Idol||Gives light status to all allies, including those in backup, protecting them from earth damage.||13||all ally||light +3|
|Skeleton Hand||Gives good luck status to all allies, including those in backup, improving their chances in random events.||24||all ally||good luck +5|
|Stone Idol||Gives dry status to all allies, including those in backup, protecting them from thunder and ice damage.||13||all ally||dry +3|
|Scaly Worm||Gives wet status to all allies, including those in backup, protecting them from fire damage.||14||all ally||wet +3|
|Stumpy Gloop||Gives morale status to all allies, including those in backup, protecting them from 1-hit deaths.||24||all ally||none||morale +3|
|Tanuki Dog||Leaps at a target with a fire attack, which burns them.||25||one enemy||attack||145||100% fire||100% burn +3|
|Magma Hand||Gives berserk status to all allies, making them attack uncontrollably with increased power.||25||all ally||berserk +3|
|Icicle Creep||Stings with an advanced ice attack, which may chill the target.||26||one enemy||attack||140||100% ice||50% chill +2|
|Demon Mirror||Gives invisible status to all allies, making them immune to physical damage for a turn, but also weak against magical attacks.||26||all ally||invisible +1|
|Cat Bomber||Throws a bomb at a foe, dealing magical damage and staggering them.||26||one enemy||magic||120||100% bomb||100% stagger +1|
|Hermit Creep||Cuts a single target with an advanced non-elemental attack.||27||one enemy||attack||160||none|
|Yellow Flybot||Inverts the buffs of all enemies, turning negatives into positives, and vice versa.||27||all enemy|
|Angel Mirror||Gives enchanted status to all allies, making them immune to magical damage for a turn, but also weak against physical attacks.||27||all ally||enchanted +1|
|Fire Sprite||Replaces the current weather with hot ash for 5 turns.||28||all|
|Thorny Creep||Stings with an advanced earth attack, which may stun the target.||28||one enemy||attack||120||100% earth||50% stun +2|
|Zombie Hand||Gives doom status to all enemies, causing them to die instantly after 3 turns.||28||all enemy||100% doom +3|
|Bone Bat||Gives virus status to all allies, even if they have resistance to it.||28||all ally||virus +3|
|Wolf Dog||Leaps at a target with an ice attack, which freezes them.||29||one enemy||attack||120||100% ice||100% freeze +2|
|Steam Fish||Flies into the enemies at supersonic speeds, which may make them lighter.||29||all enemy||attack||80||100% wind||25% light +1|
|Wind Sprite||Replaces the current weather with stormy winds for 5 turns.||30||all|
|Gold Fish||Blasts all enemies with a holy magic beam, which may make them dry.||30||all enemy||attack||80||100% holy||25% dry +2|
|NoLegs Doll||Meows hauntingly at the enemies, debuffing their evade and giving them bad luck.||31||all enemy||none||100% bad luck +3||100% evade -50|
|Magma Chomper||Replaces the current weather with strong sunlight for 5 turns.||32||all|
|Big Icecream Slime||Chills all foes with weak ice magic, setting up water and ice combos.||32||all enemy||magic||25||100% ice||100% chill +3|
|Dirt Boulder||Hits all foes with physical earth damage, which makes them tired.||32||all enemy||attack||70||100% earth||100% tired +5|
|Ancient Monolith||Gives defend status to all allies, which offers massive protection for a turn.||33||all ally||defend +1|
|Thunder Sprite||Replaces the current weather with an electric field for 5 turns.||34||all|
|Mutant Chomper||Replaces the current weather with acid rain for 5 turns.||34||all|
|Sandstone Boulder||Leaps at a single target and deals massive physical earth damage.||41||one enemy||attack||330||100% earth|
|Zap Dog||Leaps at all enemies with a deafening thunder attack, which may stagger them.||35||all enemy||attack||85||100% thunder||20% stagger +1|
|Jet Fish||Spams bullets at all enemies with a simple bomb attack.||35||all enemy||attack||90||100% bomb|
|Big Chocolate Slime||Pukes chocolate all over the foes, dealing magic earth damage and making them all heavy.||35||all enemy||magic||55||100% earth||100% heavy +3|
|Matt Doll||Strongly buffs the attack power of an ally, and gives them blessed status.||35||one ally||none||bless +1||attack +85|
|Natalie Doll||Strongly buffs the magic attack of an ally, and gives them morale status.||35||one ally||none||morale +1||magic attack +85|
|Slime Bunny||Gives regenerate status to all allies, including those in backup, healing them over several turns.||36||all ally||regen +5|
|Rock Sprite||Replaces the current weather with an earthquake for 5 turns.||36||all|
|Brown Bear||Mauls a foe with non-elemental attacks. Does much more damage if the user is hurt, and if party members are dead. The max power is 1000.||36||one enemy||attack||100||none|
|Drowned Fallen||Gracefully dispels the debuffs of all active allies.||37||all ally||dispel|
|Wooden Idol||Gives blessed status to all allies, including those in backup, protecting them from all status effects.||37||all ally||bless +3|
|Zircon Ore||Casts a barrier spell, which buffs the magic defence of all allies, including those in backup.||37||all ally||none||magic defence +60|
|Topaz Ore||Casts a protective spell, which buffs the defence of all allies, including those in backup.||37||all ally||none||defence +60|
|Ice Sprite||Replaces the current weather with a blizzard for 5 turns.||38||all|
|Obsidian Boulder||Hits all foes with a d20, dealing very random magical fire damage, and burning them.||39||all enemy||magic||90||100% fire||100% burn +2|
|Big Mud Slime||Uses mushroom bio attacks on all foes, which may stun them with spores.||40||all enemy||attack||90||100% bio||30% stun +2|
|Coral Boulder||Leaps at a target with a water attack, which staggers them.||41||one enemy||attack||220||100% water||100% stagger +1|
|Purple Squid||Debuffs the accuracy of all foes, and may also give them doom status.||42||all enemy||none||30% doom +3||100% accuracy -50|
|Leaf Wraith||Shoots a foe several times with bio attacks, which will poison them and debuff their magic defence.||43||one enemy||attack||250||100% bio||100% poison +3||100% magic defence -50|
|Beheaded Fallen||Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup.||44||one enemy||attack||210||50% dark||brave +5|
|Master Wraith||Uses dark magic on a single foe, which strongly syphons them.||45||one enemy||magic||260||100% dark||300% syphon +5|
|Big Sand Slime||Uses a powerful bio attack which hits a single foe and may stun them.||46||one enemy||attack||310||100% bio||25% stun +2|
|Haunted Mirror||Bites a foe with a powerful dark attack, which also curses them.||47||one enemy||attack||280||100% dark||100% curse +3|
|Seaweed Chomper||Replaces the current weather with heavy rain for 5 turns.||48||all|
|Steel Wraith||Blasts a foe several times with bomb attacks, which may stagger them and debuff their defence.||49||one enemy||attack||270||100% bomb||50% stagger +1||100% defence -50|
|Wise Mirror||Gives blessed status to all allies, including those in backup, protecting them from all status effects.||50||all ally||bless +5|
|Burned Fallen||Dries all enemies with a fire attack, and replaces the current weather with a sandstorm for 5 turns.||51||all enemy||attack||60||100% fire||100% dry +2|
|Leafy Chomper||Replaces the current weather with breezy weather for 5 turns.||52||all|
|Mage Dog||Hits all foes with evil holy magic, which curses them.||53||all enemy||magic||120||100% holy||100% curse +2|
|Lost Fallen||Slashes a foe with a wind attack, and gives morale status to all allies, including those in backup.||54||one enemy||attack||250||50% wind||morale +5|
|Green Creep||Bounces into a target 3 times with powerful non-elemental attacks. Chooses a new target if the target dies.||55||one enemy||attack||380||none|
|Big Lava Slime||Uses a powerful fire attack which hits a single foe and burns them severely.||56||one enemy||attack||350||100% fire||100% burn +5|
|Marble Boulder||Hits all foes with wind magic, which strongly syphons them.||58||all enemy||magic||40||100% wind||200% syphon +3|
|Red Creep||Smashes into a target with a powerful wind attack, which also staggers the target.||60||one enemy||attack||350||100% wind||100% stagger +1|
|Chunky Gloop||Gives invisible status to one foe, making them take double damage from magical attacks for one turn.||61||one enemy||100% invisible +1|
|Flame Wraith||Attacks an enemy with hellish fire magic, which gives them berserk status. It's best if the target does not survive.||66||one enemy||magic||500||100% fire||100% berserk +3|
|Blue Creep||Explodes with a powerful bomb blast which also stuns the target.||68||one enemy||magic||400||100% bomb||100% stun +1|
|Frost Wraith||Attacks an enemy with a heart-piercing ice attack, which may kill them instantly.||69||one enemy||attack||420||50% ice||30% death|
|Hardy Gloop||Gives enchanted status to one foe, making them take double damage from physical attacks for one turn.||70||one enemy||100% enchanted +1|
|Pearl Golem||Chills all enemies with powerful ice magic, and replaces the current weather with huge hail for 5 turns.||71||all enemy||magic||110||100% ice||100% chill +5|
|Crucified Fallen||Attacks an enemy with a slicing holy attack, which may kill them instantly.||75||one enemy||attack||450||50% holy||30% death|
|Grolar Bear||Pummels all foes with an avalanche of ice attacks, which may also freeze them.||76||all enemy||attack||170||100% ice||20% freeze +2|
|Amethyst Golem||Smashes all enemies repeatedly with powerful non-elemental attacks, which may also stagger them.||77||all enemy||attack||210||none||20% stagger +1|
|Lance Doll||Hits all foes with strong bomb magic, which may stagger them.||78||all enemy||magic||190||100% bomb||25% stagger +1|
|Panda Bear||Stabs all foes with a barrage of bio attacks, which may also poison them.||79||all enemy||attack||200||100% bio||30% poison +3|
|Defender Mk III||Nukes all enemies with a powerful thunder blast, which may also stagger them.||80||all enemy||magic||200||100% thunder||30% stagger +1|
|Bubbler MX-01||Blasts a single target with a powerful burst of water, which may also make the target wet.||83||one enemy||attack||500||100% water||50% wet +2|
|Camel Mammoth||Buffs the magic defence of all allies, including those in backup, and then hits all foes with an earth attack.||84||all enemy||attack||160||100% earth||10% stagger +1||magic defence +50|
|Pink Squid||Spits ink at a foe for massive magical dark damage, which also debuffs the target's accuracy and makes them invisible.||86||one enemy||magic||400||100% dark||100% invisible +1||100% accuracy -80|
|Viking Monolith||Gives haste status to all allies, basically giving them an extra turn each.||88||all ally||haste +1|
|Topaz Golem||Smashes a target repeatedly with powerful thunder attacks, which may also stun them.||91||one enemy||attack||550||100% thunder||25% stun +2|
|Sky Dragon||Debuffs the defence of all foes, and then attacks with a hurricane of feathers, dealing physical wind damage to all of them.||93||all enemy||attack||100||100% wind||100% defence -60|
|Earth Dragon||Debuffs the magic defence of all foes, and then spits the deadliest acid, dealing magical bio damage to all of them.||94||all enemy||magic||95||100% bio||100% magic defence -60|
|Sea Dragon||Debuffs the attack power of all foes, and then blasts them with massive magical water damage, which also makes them wet.||97||all enemy||magic||200||100% water||100% wet +2||100% attack -60|
|Omega Dragon||Debuffs the magic attack of all foes, and then nukes them with huge magical holy damage, which may also stun them.||98||all enemy||magic||210||100% holy||25% stun +2||100% magic attack -60|
|Lime Squid||Stabs all foes with powerful thunder attacks, and totally stuns them.||101||all enemy||attack||170||50% thunder||100% stun +2|
|Wooly Mammoth||Body slams one foe for massive non-elemental physical damage, with other foes taking 1/3 of the damage. May stun targets.||103||center enemy||attack||530||none||50% stun +2|
|War Mammoth||Buffs the defence of all allies, including those in backup, and then hits all foes with magical bomb blasts. May stagger targets.||109||all enemy||magic||210||100% bomb||20% stagger +1||defence +50|
|Cosmic Monolith||Nukes the battlefield with a tremendous dark magic blast, which hits all foes.||111||all enemy||magic||300||100% dark|