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The Tanuki Dog is a foe that was introduced in Epic Battle Fantasy 4. It appears mostly around the desolate parts of the Ashwood Forest. It is a member of the Dog enemy class.

Appearance

Based off real life tanuki (Japanese raccoon dog), the Tanuki Dog has the structure of a canine and brown fur. There is a patch of darker brown fur near its eyes and at the end of its long fluffy tail. There is a round barrel tied around its neck.

Overview

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Overall description/summary.

Statistics

Icon Tanuki Dog EBF4
This dog is an alcoholic. It uses fire attacks and can burn and berserk itself.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold
132 4 4 4 4 4 4 15 2.1 2.1 12
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
150% - -80% - -60% - - -60% - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
- - - - - - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Fine Fur Item Red Feather Item Magma Sample Item Beer - - -
Name Fine Fur Red Feather Magma Sample Beer - - -
Chance 15% 10% 10% 20% - - -

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF Status Syphon Status Berserk
Backflip Single 19 Stat Attack ---- -- -- -- 100% 10% 10% U B
Into Flames Single 28 Stat Attack 100% Element Fire 50% 3x Status Burn 100% 10% 10% B U
Notes: Also applies 2x Burn onto self.
On Hard and Epic difficulties, status infliction chance (on players) is increased to 100%.
Alcoheal Self MaxHP/2 -- ---- 100% 3x Status Berserk -- -- 30% B B


Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Syphoned → Backflip;
  • Berserked → Into Flames;
  • Otherwise → Backflip (1/3), Into Flames (1/3), Alcoheal (1/3).

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