Wind Sprite looks like a jumble of anthropomorphic lavender and orchid colored clouds. There are several flecks of gold sticking out from the top.
Wind Sprite can: blow a plume of clouds at one player, dealing non-elemental damage with a chance to Syphon or/and debuff Magic Attack; headbutt a player, dealing non-elemental damage without any special effects; cast Whirlwind at one player, dealing Wind-elemental damage with a chance to debuff Magic Defence; blow wind rings (which resemble Reflex' animation) at all players, dealing Wind-elemental damage with a chance to Dispel. While Wind Sprite's offensive power is rather average, extra effects of its attacks can potentially be cripplying and should be prepared for.
Wind Sprite absorbs Wind and is immune to Earth. It has a notable weakness to Dark and Poison, making Bamboo Trap, Vines, Acid, Pulse and Antimatter good ways to efficiently deal with it, most likely killing it in few hits.
Overall, Wind Sprite is not much of a threat as the player has several tools to deal with it by the time it is first encountered, but it still requires caution as it can Dispel and Syphon players.
|A creature that embodies the spirit of wind. Uses wind attacks.|
Attacks and Abilities
|Blow Clouds||Single||26||----|| 30%|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Berserked → Blow Rings;
- Syphoned → Headbutt;
- Otherwise → Headbutt (1/4), Blow Rings (1/4), Blow Clouds (1/4), Whirlwind (1/4).